用nginx+uwsgi+redis實現遊戲GM聊天功能
原始需求
一個客服GM能夠加所有遊戲服內的玩家為好友,並能進行聊天。具體功能如下:
* GM上、下線
* 加遊戲玩家為好友
* 刪除遊戲玩家為好友
* GM發送聊天訊息
* 玩家推播聊天訊息
額外限定:一個GM帳號能夠加入多個遊戲玩家為好友,而一個遊戲玩家只能被一個GM帳號加入
需求分析
因為我們遊戲內並沒有跨服聊天、跨服好友這種功能,而且以後也不會支持,所以讓GM在遊戲裡面創建角色,然後加各個遊戲服的玩家聊天的方案是無法實施的。 而且GM其實不是一個遊戲角色,也不用在遊戲內創作。
整個的困難是,如何讓各個遊戲服存取GM發過來的各種數據,如何將玩家的數據推送給GM。
具體實現
為了實現GM的資料在各個伺服器傳遞,我們採用了一種簡單的方案:將GM的資料放在我們的web伺服器上,各個遊戲服定時從web伺服器去拿資料。
這個方案很簡單,web伺服器與遊戲服不用長連接,直接用http的get和post方法就可以拿數據了。整個架構如下:
<code><span>GM1</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>运维聊天服</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>游戏web服务器</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>游戏服务器1</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>-</span><span>游戏客户端1</span><span>|</span><span>|</span><span>|</span><span>|</span><span>|</span><span>|</span><span>GM2</span><span>游戏服务器2</span><span>游戏客户端2</span></code>
這裡客服GM1和GM2都用的web介面與遊戲客戶端聊天。
維運聊天服存在是因為:
* GM的創建需要運維那邊的審核。 。
* 遊戲的web伺服器可以進行白名單審查,只有維運聊天服的ip可以存取遊戲的web伺服器
上圖中只有遊戲客戶端與遊戲伺服器是採用的tcp長連接,其他都是使用http短連接來實現。
web伺服器採用的是nginx,而不是nodejs。 nginx方案挺成熟的,而且部署也很容易。
由於,我對python的熟悉程度比lua程度高很多,所以用了uwsgi來做代理,而不是直接用lua來寫。
而資料庫則採用的redis,redis設定了定時記憶體了。資料格式設定可參考我之前提的文章,基本上都是 gm:%d:name
這種格式,key表示gmx的名字是什麼,val表示名字。
實作程式碼
nginx和uwsgi的設定已略去。因為隱私原因,相關IP已略去,程式碼裡面也有足夠的註釋,不再贅述:
<code><span>#encoding: utf-8</span><span>""" 新功能: * GM注册 * GM上线 * GM下线 * 加游戏玩家为好友 * 删除游戏好友 * GM推聊天信息 * 玩家推聊天信息 --- 消息数据格式为utf-8处理后的base64编码:游戏服和GM发过来的都是base64格式,要注意分隔符没做base64处理 GS只能用get方式推送消息,所以参数用类似于urllib quote(urlencode)进行了封装。运维客户端也用get 一个GM账号能添加多个游戏玩家为好友,而一个游戏玩家只能被一个GM账号添加 """</span><span>from</span> config <span>import</span> * <span>from</span> json <span>import</span> dumps, loads <span>import</span> base64 <span>import</span> urllib <span>import</span> urllib2 <span>import</span> copy <span>import</span> redis MSG_SEPARATOR = <span>","</span><span>#分割信息</span> MAX_RECV_AMOUNT = <span>10</span><span>#每次消息10条吧</span> MSG_MAX_LEN = <span>500</span><span>#消息不弄太长了</span>CONTENT_TYPE = [(<span>"Content-Type"</span>,<span>"text/html"</span>)] HTTP_STATUS = { <span>200</span>: <span>"200 OK"</span>, <span>404</span>: <span>"404 Not Found"</span>, } GAME_SERVER_INFO_URL = <span>"http://xxxxxyyyyy"</span>ROLE_INFO_URL = <span>"http://xxyyy?uid=%s&hostnum=%s"</span>red = redis.StrictRedis(host=REDIS.HOST, port=REDIS.PORT, db=REDIS.DB) <span>#游戏服务器IP白名单</span><span>if</span><span>not</span> globals().has_key(<span>"gServerIP"</span>): gServerIP = {} res_data = urllib2.urlopen(GAME_SERVER_INFO_URL) res = res_data.read() res_list = res.split(<span>"\n"</span>) <span>for</span> val <span>in</span> res_list: <span>if</span><span>not</span> val: <span>continue</span> _, port, ip, _ = val.split(<span>" "</span>) gServerIP[ip] = port gGMIP = { <span>"xxxxyyyy"</span> : <span>1</span>, } <span><span>def</span><span>is_gm_account_exist</span><span>(account_id)</span>:</span><span>if</span> red.get(<span>"gm_account:%s:name"</span> % account_id): <span>return</span><span>1</span><span>return</span><span>0</span><span><span>def</span><span>is_inter_server</span><span>(hostnum)</span>:</span><span>if</span> ( int(hostnum) >= <span>1000</span> ): <span>return</span><span>0</span><span>return</span><span>1</span><span><span>def</span><span>check_is_int</span><span>(account_id)</span>:</span><span>try</span>: int(account_id) <span>except</span>: <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: -<span>1</span>}) <span>return</span> () <span>#gm client ensures the id is unique</span><span><span>def</span><span>gm_create_account</span><span>(env, params)</span>:</span> account_id, account_name = params[<span>"gm_account"</span>], urllib.unquote(params[<span>"gm_name"</span>]) check_res = check_is_int(account_id) <span>if</span> check_res: <span>return</span> check_res <span>if</span> is_gm_account_exist(account_id): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>1</span>}) <span>#1 the role exists</span> red.set(<span>"gm_account:%s:name"</span> % account_id, account_name) red.sadd(<span>"gm_online_list"</span>, account_id) <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>}) <span>#check param</span><span><span>def</span><span>gm_add_friend</span><span>(env, params)</span>:</span> var = gm_account, hostnum, usernum = params[<span>"gm_account"</span>], params[<span>"host"</span>], params[<span>"uid"</span>] <span>for</span> num <span>in</span> var: check_res = check_is_int(num) <span>if</span> check_res: <span>return</span> check_res <span>if</span><span>not</span> is_gm_account_exist(gm_account): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>2</span>}) <span>#2 the role doesn't exist</span><span>if</span> ( red.get(<span>"gs_usernum:%s:friend"</span> % usernum) ): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>3</span>}) <span>#3 the usernum has gotten a friend</span><span>#内服计费没存数据,就不处理了</span><span>if</span><span>not</span> is_inter_server(hostnum): http_res_data = urllib2.urlopen(ROLE_INFO_URL % (usernum, hostnum)) res = loads(http_res_data.read()) <span>if</span> (type(res) != type({})) <span>or</span> (res.get(<span>"code"</span>, <span>0</span>) != <span>1</span>): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>4</span>}) <span>#4 the uid doesn't exist</span> red.sadd(<span>"gm_account:%s:friend"</span> % gm_account, usernum) <span>#两边都处理下</span> red.sadd(<span>"gs_hostnum:%s"</span> % hostnum, usernum) <span>#记录该服务器的所有玩家</span> red.set(<span>"gs_usernum:%s:hostnum"</span> % usernum, hostnum) <span>#该玩家的信息</span> red.set(<span>"gs_usernum:%s:friend"</span> % usernum, gm_account) <span>#一个玩家只能被一个gm添加为好友</span> red.sadd(<span>"apply_frd_list"</span>, usernum) <span>#usernum will be added </span> red.hdel(<span>"remove_frd_list"</span>, usernum) <span>#信息残留</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>}) <span><span>def</span><span>gm_remove_friend</span><span>(env, params)</span>:</span> account_id, uid = params[<span>"gm_account"</span>], params[<span>"uid"</span>] <span>if</span><span>not</span> is_gm_account_exist(account_id): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>2</span>}) <span>#2 the role doesn't exist</span><span>if</span> red.get(<span>"gs_usernum:%s:friend"</span> % uid) != account_id: <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>5</span>}) <span># the usernum has friend but isn't the gm</span><span>if</span><span>not</span> red.srem(<span>"gm_account:%s:friend"</span> % account_id, uid): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>4</span>}) <span># the usernum is not a friend of the gm</span> hostnum = red.get(<span>"gs_usernum:%s:hostnum"</span> % uid) red.delete(<span>"gs_usernum:%s:hostnum"</span> % uid) <span>#合服考虑,如果合服了GM手动删除这个玩家吧</span> red.srem(<span>"gs_hostnum:%s"</span> % hostnum, uid) red.delete(<span>"gs_usernum:%s:friend"</span> % uid) red.hset(<span>"remove_frd_list"</span>, uid, hostnum) <span>#uid的信息已经丢失,先额外保存下hostnum信息</span> red.srem(<span>"apply_frd_list"</span>, uid) <span>#信息残留</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>}) <span>#GM账号很少</span><span><span>def</span><span>gm_online</span><span>(env, params)</span>:</span> account_id = params[<span>"gm_account"</span>] <span>#可能客户端bug没发下线,直接sadd吧</span><span>if</span><span>not</span> is_gm_account_exist(account_id): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>2</span>}) <span>#2 the role doesn't exist</span> red.sadd(<span>"gm_online_list"</span>, account_id) <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>}) <span><span>def</span><span>gm_offline</span><span>(env, params)</span>:</span> account_id = params[<span>"gm_account"</span>] <span>if</span><span>not</span> red.srem(<span>"gm_online_list"</span>, account_id): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>}) <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>}) <span>#存在usernum上,gs_msg和gm_msg</span><span><span>def</span><span>gm_sendmsg</span><span>(env, params)</span>:</span> account_id, uid, msg = params[<span>"gm_account"</span>], params[<span>"uid"</span>], urllib.unquote(params[<span>"msg"</span>]) <span>#只能向好友发</span><span>if</span><span>not</span> red.sismember(<span>"gm_account:%s:friend"</span> % account_id, uid): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>4</span>}) <span># the usernum is not a friend of the gm</span><span>if</span> red.get(<span>"gs_usernum:%s:friend"</span> % uid) != account_id: <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>5</span>}) <span># the usernum has friend but isn't the gm or doesn't have</span> red.lpush(<span>"gs_usernum:%s:msg_from_gm"</span> % uid, msg) red.sadd(<span>"gm_newmsg_list"</span>, uid) <span>#gs get msg from this set</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>}) <span>#gm轮训所有的,他那边还有个服务器...</span><span>#{gm_account:{"uid": msg, "uid2": msg2}}</span><span><span>def</span><span>gm_receivemsg</span><span>(env, params)</span>:</span> user_set = copy.copy(red.smembers(<span>"gs_newmsg_list"</span>)) msg_data = {} <span>for</span> uid <span>in</span> user_set: gm_account = red.get(<span>"gs_usernum:%s:friend"</span> % uid) <span>if</span><span>not</span> gm_account: <span>#理论上是不会</span><span>continue</span> msg_list = pop_msg(uid, <span>"msg_from_gs"</span>) send_msg = MSG_SEPARATOR.join(msg_list) <span>if</span><span>not</span> send_msg: <span>continue</span><span>if</span><span>not</span> gm_account <span>in</span> msg_data: msg_data[gm_account] = [] msg_data[gm_account].append({<span>"uid"</span> : uid, <span>"msg"</span> : send_msg}) <span>#red.srem("gs_newmsg_list", uid)</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"data"</span>: base64.b64encode(dumps(msg_data))}) <span><span>def</span><span>pop_msg</span><span>(uid, msg_type)</span>:</span> msg_list = [] msg_key = <span>"gs_usernum:%s:%s"</span> % (uid, msg_type) msg_len = min(MAX_RECV_AMOUNT, red.llen(msg_key)) <span>for</span> i <span>in</span> xrange(msg_len): piece_msg = red.rpop(msg_key) msg_list.append(piece_msg) <span>return</span> msg_list <span>#---------------------GS----------------------</span><span>#apply and remove</span><span><span>def</span><span>get_frd_relation</span><span>(env, params)</span>:</span> host = params[<span>"host"</span>] apply_user_set = copy.copy(red.smembers(<span>"apply_frd_list"</span>)) apply_data = {} <span>#{"res":1 "data":base64({uid: gm_account})}</span><span>for</span> uid <span>in</span> apply_user_set: hostnum = red.get(<span>"gs_usernum:%s:hostnum"</span> % uid) <span>if</span> hostnum != host: <span>continue</span> account_id = red.get(<span>"gs_usernum:%s:friend"</span> % uid) <span>if</span><span>not</span> account_id: <span>#error </span><span>continue</span> apply_data[uid] = [account_id, red.get(<span>"gm_account:%s:name"</span> % account_id)] red.srem(<span>"apply_frd_list"</span>, uid) del_user_list = red.hkeys(<span>"remove_frd_list"</span>) remove_list = [] <span>for</span> uid <span>in</span> del_user_list: hostnum = red.hget(<span>"remove_frd_list"</span>, uid) <span>if</span> hostnum != host: <span>continue</span> remove_list.append(uid) red.hdel(<span>"remove_frd_list"</span>, uid) <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"apply_data"</span>: base64.b64encode(dumps(apply_data)), <span>"remove_data"</span>: base64.b64encode(dumps(remove_list))}) <span><span>def</span><span>gs_sendmsg</span><span>(env, params)</span>:</span> uid, msg = params[<span>"uid"</span>], urllib.unquote(params[<span>"msg"</span>]) <span>if</span><span>not</span> red.get(<span>"gs_usernum:%s:friend"</span> % uid): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>0</span>, <span>"errno"</span>: <span>5</span>}) <span># the usernum has friend but isn't the gm or doesn't have</span> red.lpush(<span>"gs_usernum:%s:msg_from_gs"</span> % uid, msg) red.sadd(<span>"gs_newmsg_list"</span>, uid) <span>#gm get msg from this set</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>}) <span><span>def</span><span>gs_receivemsg</span><span>(env, params)</span>:</span> host = params[<span>"host"</span>] user_set = copy.copy(red.smembers(<span>"gm_newmsg_list"</span>)) total_msg_list = [] <span>for</span> uid <span>in</span> user_set: hostnum = red.get(<span>"gs_usernum:%s:hostnum"</span> % uid) <span>if</span> hostnum != host: <span>continue</span> msg_list = pop_msg(uid, <span>"msg_from_gm"</span>) user_msg = MSG_SEPARATOR.join(msg_list) <span>if</span><span>not</span> user_msg: <span>continue</span> msg_data = { <span>"uid"</span> : uid, <span>"msg"</span> : user_msg, } total_msg_list.append(msg_data) <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"data"</span>: base64.b64encode(dumps(total_msg_list))}) <span><span>def</span><span>get_online_list</span><span>(env, params)</span>:</span> host = params[<span>"host"</span>] send_list = [] online_list = red.smembers(<span>"gm_online_list"</span>) <span>for</span> account_id <span>in</span> online_list: frd_set = red.smembers(<span>"gm_account:%s:friend"</span> % account_id) <span>for</span> uid <span>in</span> frd_set: <span>if</span> red.get(<span>"gs_usernum:%s:hostnum"</span> % uid) == host: send_list.append(account_id) <span>#只有这个服务器有gm的好友,才通知</span><span>break</span><span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, dumps({<span>"res"</span>: <span>1</span>, <span>"data"</span>: base64.b64encode(dumps(send_list))}) <span>#get: action=create&gm_account&gm_name 创建账号</span><span>#get: action=add&gm_account&host&uid 添加好友</span><span>#get: action=del&gm_account&uid 删除好友</span><span>#get: action=online&gm_account上线</span><span>#get: action=offline&gm_account 下线</span><span>#get: action=send&gm_account&uid&msg 发送消息</span><span>#get: action=receive 轮训消息</span> GM_FUNC = { <span>"create"</span> : gm_create_account, <span>"add"</span> : gm_add_friend, <span>"del"</span> : gm_remove_friend, <span>"online"</span> : gm_online, <span>"offline"</span> : gm_offline, <span>"send"</span> : gm_sendmsg, <span>"receive"</span> : gm_receivemsg, } <span><span>def</span><span>handle_gm_ticket</span><span>(env, params)</span>:</span><span>if</span><span>not</span> gGMIP.get(env[<span>"REMOTE_ADDR"</span>], <span>0</span>): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, <span>"%s has no access to the website"</span> % env[<span>"REMOTE_ADDR"</span>] func = GM_FUNC.get(params[<span>"action"</span>], <span>None</span>) <span>if</span><span>not</span> func: <span>return</span> HTTP_STATUS[<span>404</span>], CONTENT_TYPE, <span>"err action %s"</span> % params[<span>"action"</span>] <span>return</span> func(env, params) <span>#get action=relation&host</span><span>#get action=send&uid&msg</span><span>#get action=receive&host</span><span>#get action=online&host </span> GS_FUNC = { <span>"relation"</span> : get_frd_relation, <span>"send"</span> : gs_sendmsg, <span>"receive"</span> : gs_receivemsg, <span>"online"</span> : get_online_list, } <span><span>def</span><span>handle_gs_ticket</span><span>(env, params)</span>:</span><span>if</span><span>not</span> gServerIP.get(env[<span>"REMOTE_ADDR"</span>], <span>0</span>): <span>return</span> HTTP_STATUS[<span>200</span>], CONTENT_TYPE, <span>"%s has no access to the website"</span> % env[<span>"REMOTE_ADDR"</span>] func = GS_FUNC.get(params[<span>"action"</span>], <span>None</span>) <span>if</span><span>not</span> func: <span>return</span> HTTP_STATUS[<span>404</span>], CONTENT_TYPE, <span>"err action %s"</span> % params[<span>"action"</span>] <span>return</span> func(env, params) </code>
版權聲明:本文為博主原創文章,未經博主允許不得轉載。
以上就介紹了用nginx+uwsgi+redis實現遊戲GM聊天功能,包括了方面的內容,希望對PHP教程有興趣的朋友有所幫助。

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C語言return的用法有:1、對於傳回值類型為void的函數,可以使用return語句來提前結束函數的執行;2、對於傳回值型別不為void的函數,return語句的作用是將函數的執行結果傳回給呼叫者;3、提前結束函數的執行,在函數內部,我們可以使用return語句來提前結束函數的執行,即使函數並沒有回傳值。

原始碼:publicclassReturnFinallyDemo{publicstaticvoidmain(String[]args){System.out.println(case1());}publicstaticintcase1(){intx;try{x=1;returnx;}finally{x=3;}}#輸出上述程式碼的輸出可以簡單地得出結論:return在finally之前執行,我們來看下字節碼層面上發生了什麼事情。下面截取case1方法的部分字節碼,並且對照源碼,將每個指令的含義註釋在

Vue3.2setup語法糖是在單文件組件(SFC)中使用組合式API的編譯時語法糖解決Vue3.0中setup需要繁瑣將聲明的變量、函數以及import引入的內容通過return向外暴露,才能在使用的問題1.在使用中無需return宣告的變數、函數以及import引入的內容,即可在使用語法糖//import引入的內容import{getToday}from'./utils'//變數constmsg='Hello !'//函數func

JavaScript中return的用法,需要具體程式碼範例在JavaScript中,return語句用來指定從函數傳回的值。它不僅可以用於結束函數的執行,還可以將一個值傳回給呼叫函數的地方。 return語句有以下幾個常見的用法:傳回一個值return語句可以用來傳回一個值給呼叫函數的地方。下面是一個簡單的範例:functionadd(a,b){

JavaScript 函數提供兩個介面實現與外界的交互,其中參數作為入口,接收外界資訊;返回值作為出口,並將運算結果回饋給外界。以下這篇文章帶大家了解JavaScript函數回傳值,淺析下return語句的用法,希望對大家有幫助!

JavaScript中return的使用方法,需要具體程式碼範例在JavaScript中,return是一個非常重要的關鍵字,它通常用於函數中傳回值或結束函數的執行。 return語句用來將值傳回給函數的呼叫者,並終止函數的執行。 return語句可以在函數的任何位置使用,並且可以傳回任何JavaScript資料類型,包括數字、字串、布林值、

Python回傳值return用法是當函數執行到return語句時,就會立即停止執行,並將指定的值傳回給呼叫函數的地方。詳細用法:1、傳回單一值;2、傳回多個值;3、傳回空值;4、提前結束函數的執行。

MSG是什麼幣種MSG是一種加密貨幣,全稱為MessageCoin。它是基於區塊鏈技術的數位貨幣,具有去中心化、匿名性和安全性等特質。 MSG的使命在於促進全球範圍內的安全、高效的點對點通訊和價值轉移。 MSG幣值得投資嗎投資MSG幣需要綜合考慮多個因素,包括市場前景、技術實力和團隊背景等。 MSG幣的市場潛力備受關注。隨著加密貨幣產業的迅速發展,全球對去中心化通訊和支付的需求不斷攀升。作為一種專注於通訊和價值轉移領域的數位貨幣,MSG擁有廣泛的應用前景。 MSG幣的技術實力也是其吸引用戶的重要因素之一
