HTML5 canvas (二)
admin
html5
绘制图片主要有这三种方式,从下图能很清楚的知道各个参数的作用
下面以坦克大战的地图来示意怎么使用 ,其中资源图片为右图
先上基本结构,上节有讲过
然后创建一个图片
然后就可以画图了
自己可以试验下[html]
<script><br> var myCanvas = document.getElementById("myCanvas");<br> var context = myCanvas.getContext("2d");<br> var mapImg =new Image();<br> mapImg.src = "http://www.w3cfuns.com/data/attachment/forum/201107/26/194717f9ijaam199j9jvkv.png"<br> <br> mapImg.onload = function()<br> {<br> context.drawImage(mapImg,100,100);<br> context.drawImage(mapImg,200,100,100,60);<br> context.drawImage(mapImg,16,0,16,16,100,200,64,64);<br> }<br> </script>
[/html]
然后可以试着构造坦克地图了,先定义一个画地图小方块的函数
再试着运行下
[html]
<script><br> var myCanvas = document.getElementById("myCanvas");<br> var context = myCanvas.getContext("2d");<br> var mapImg =new Image();<br> mapImg.src = "http://www.w3cfuns.com/data/attachment/forum/201107/26/194717f9ijaam199j9jvkv.png"<br> <br> function drawTile(x, y, type)<br> {<br> context.drawImage(mapImg, type * 16, 0, 16, 16, x, y, 16, 16); <br> }<br> <br> mapImg.onload = function()<br> {<br> drawTile(0, 0, 0);<br> drawTile(50, 0, 1);<br> drawTile(0, 50, 2);<br> drawTile(50, 50, 3);<br> }<br> </script>
[/html]
最后就是构造整个坦克地图了,定义地图如下,其中每个数字代表一种地图类型,0代表没有东西
- drawImage(image,dx,dy)
- drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)
-
drawImage(image,dx,dy,dw,dh)
其中的 image 参数可以是 HTMLImageElement(img标签的元素)、HTMLCanvasElement (canvas标签的元素)和HTMLVideoElement(video的元素) 中的任一个对象。
下面以坦克大战的地图来示意怎么使用 ,其中资源图片为右图
先上基本结构,上节有讲过
- <script></script>
- var myCanvas = document.getElementById("myCanvas");
- var context = myCanvas.getContext("2d");
-
然后创建一个图片
- var mapImg =new Image();//创建一个图片
- mapImg.src = "http://www.w3cfuns.com/data/attachment/forum/201107/26/194717f9ijaam199j9jvkv.png"//坦克地图的图片地址,它的宽为64,高为16。
然后就可以画图了
- context.drawImage(mapImg); //在坐标0,0处画图,宽高为图片本身的宽高
- context.drawImage(mapImg, 100, 100); //在坐标100, 100处画图,宽高为图片本身的宽高
- context.drawImage(mapImg, 100, 200, 640, 233); //在坐标100, 200处画图,宽 640,高 233
- context.drawImage(mapImg, 16, 0, 16, 16, 200, 100, 64, 64);//在坐标200,100处画图,宽64,高64,图内容为
- 距原图左边16,上边0的一个大小为16,16的截图
自己可以试验下[html]
<script><br> var myCanvas = document.getElementById("myCanvas");<br> var context = myCanvas.getContext("2d");<br> var mapImg =new Image();<br> mapImg.src = "http://www.w3cfuns.com/data/attachment/forum/201107/26/194717f9ijaam199j9jvkv.png"<br> <br> mapImg.onload = function()<br> {<br> context.drawImage(mapImg,100,100);<br> context.drawImage(mapImg,200,100,100,60);<br> context.drawImage(mapImg,16,0,16,16,100,200,64,64);<br> }<br> </script>
[/html]
然后可以试着构造坦克地图了,先定义一个画地图小方块的函数
- function drawTile(x, y, type)//参数分别为坐标x,y,和地图的类型
- function drawTile(x, y, type)
- {
- context.drawImage(mapImg, type * 16, 0, 16, 16, x, y, 16, 16); //type*16为距原图左边界距离
- }
再试着运行下
[html]
<script><br> var myCanvas = document.getElementById("myCanvas");<br> var context = myCanvas.getContext("2d");<br> var mapImg =new Image();<br> mapImg.src = "http://www.w3cfuns.com/data/attachment/forum/201107/26/194717f9ijaam199j9jvkv.png"<br> <br> function drawTile(x, y, type)<br> {<br> context.drawImage(mapImg, type * 16, 0, 16, 16, x, y, 16, 16); <br> }<br> <br> mapImg.onload = function()<br> {<br> drawTile(0, 0, 0);<br> drawTile(50, 0, 1);<br> drawTile(0, 50, 2);<br> drawTile(50, 50, 3);<br> }<br> </script>
[/html]
最后就是构造整个坦克地图了,定义地图如下,其中每个数字代表一种地图类型,0代表没有东西
- var map =var map =
- [
- [0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0],
- [0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0],
- [3,3,3,3,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,3,3],
- [3,3,3,3,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,3,3],
- [3,3,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,2,2],
- [3,3,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
- [2,2,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
- [0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0],
- [0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0],
- [0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,0,0,0],
- [4,4,0,0,0,1,0,0,2,0,0,0,2,0,0,0,1,1,1,0,0,0,0,0,0,0],
- [4,4,0,0,0,1,0,0,2,0,0,0,2,0,0,0,1,1,1,0,0,0,0,0,0,0],
- [0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,4,4,4,4],
- [0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,1,1,1,1,0,0,0,4,4,4,4],
- [0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
- [0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0],
- [0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0],
- [0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0],
- [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0],
- [0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
- [0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,3,3],
- [0,0,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,0,3,3],
- [3,3,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,3,3,3,3],
- [3,3,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,3,3,3,3],
- [2,2,3,3,0,0,0,0,0,0,0,1,2,2,1,0,0,0,0,0,3,3,3,3,2,2],
- [2,2,3,3,0,0,0,0,0,0,0,1,2,2,1,0,0,0,0,0,3,3,3,3,2,2],
- ];
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