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h5QQ登入cav demo的實例詳解

零下一度
發布: 2017-06-24 11:38:15
原創
3789 人瀏覽過



   
    html5背景
   
   
   



   




<腳本類型=“text/javascript”>
$(function () {
    if (!window.ActiveXObject && !!document.createElement("canvas" ) ).getContext) {
        $.getScript("http://im-img.qq.com/pcqq/js/200/cav.js?_=1428576021379",
  . # var t = {
                        寬度:1.5,且
                            深度:10,且
                          切片:6、
                     yRange : 0.1,
                        z範圍: 1,
   52",
                        漫射: "#FFFFFF",
      #                    };
               {
                        計數:2,
                       xy標量:1,
                        z偏移:100,
                        環境: "#002c4a",
                        漫射: "#005584",
                        速度: 0.001,
                        重力: 1200,
  5,
                      minLimit: 10,
                           minDistance: 20,
                             自動駕駛僱用: false,
                        繪圖: false,
     ate(),
                        步驟: CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1))
                  var m = "canvas";
                   var E = "svg";
                    var x = {
                       渲染器: m
                    };
                    var i, n = Date.now();
                    var L = CAV . Vector3.create();
                    var k = CAV.Vector3.create();
  容器");
                    var w = document.getElementById("anitOut") ;
                    var D, I, h, q, y;
                 var r;

                    function C() {# #                        p( ) ;
                        s();
                                                    o()
                  。
                    function F() {
                        g = new CAV.CanvasRenderer();
                        H(x.renderer)
                   }

                    函數H(N) {
                        如果( D ) {
                            w.removeChildH ##                        開關 (N) {
                            情況 m:
                                D = g;
                             break
                        }
                        D.setSize(z.offsetWidth, z.offsetHeight);
                       w.appendChild(D.element)
                    }

                                   }

#                    I.remove(h);
                         D .clear();
                        q = new CAV.Plane(t.width * D.width, .height q = new CAV.Plane(t.width * D.width, .height q = new CAV.Plane(t.width * D.width, .height)               y = new CAV.Material( t.ambient, t.diffuse);
                        h = new CAV.Mesh(   I.add(h);
                       var N, O;
     .vertices.length - 1; N >= 0; N--) {
                                 O.anchor = CAV.Vector3.clone(O.position);
O.step = CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.rand O.time = Math.randomInRange( 0           函數B() {
                        for (O = I.lights.length - 1; O>=0; O--) {
                            N = I.且有[O];
#                            I.remove(N)
                        }
                          為 (O = 0; O       環境,G.diffuse);
                            N.ambi         N.diffuseHex = N.diffuse.format();
                  .mass = Math.randomInRange(0.5, 1);
                                          N.acceleration = CAV.Vector3.create();
                       .Vector3.create()
                       }
                函數K(O, N) {
                            CAV.Vector3.set( L }, D.halfWidth, D.halfHeight);
                                     function o() {
                             u( ) ;
                        M();
                      }

#                     var Q、P、O、R、T、V、U、S = t.深度/2;
                        CAV.Vector3.copy(G.bounds, L   CAV.Vector3.multiplyScalar(G.bounds, G.xyScalar);
                        CAV.Vector3.setZ(k, G.zOffset);
                        •)                 T = I.lights[R] ;
                            CAV.Vector3.setZ(T.position,        var N = Math.clamp(CAV.Vector3.distanceSquared(T.position, k), G.minDistance, G.maxDistance) ;
                           var W = G.gravity *     CAV.Vector3.subtractVectors(T.force, k, T.position);
                    
                            CAV.Vector3.multip        CAV.Vector3.set(T.acceleration);
                      #                            CAV.Vector3.add(T.vel       CAV.Vector3.multiplyScalar(T.velocity, G.dampening);
                , G.maxLimit);
                            CAV.Vector     }
                       for (V = q.vertices.length - 1; V≥0; V--) {
                           U = q.vertices[ Q = Math.sin(U.time + U.step[0] * i * t.speed);
                       .cos(U.time + U.step[1] * i * t.speed);
                         #                            CAV.Vector3.set(U.position, t.xRange * q.segmentWidth * QR.                           CAV. Vector3.add (U.位置,U.錨)
                        }





                        q.dirty = true
                   }

                    function M() {
                       D.render(I)
                   }

                   函數 J(O) {
                        var Q                  var P = 函數(T) {
   (Q = 0, l = I.lights.length; Q                         [Q];
                                N.ambient.set(T);
                              N.ambientHex = N.ambient.format()
                           }
                        };
                        var R = 函數(T) {
                            for (Q = 0, )             N = I.lights[Q];
                  #                                N.diffuseHex = N.diffuse.format()
                          }
                        };
                        return {
                            set: function () {
                                P(S[0]);
                               R (S[1])
                         ,
                   }

#                    函數v() {
                        window.addEventListener("resize", j)
                    }

                       CAV.Vector3.set(k, N.x, D.height - N.y);
         .Vector3.subtract(k, L)
                    }

                   function j(N) {
                        K(z.offsetWidth, z.offsetHeight);
                        M()
                    }
##                   在();
            );
    }
});
腳本> ;


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