這篇文章主要介紹了使用HTML5 Canvas繪製陰影效果的方法,包括一個3D拉影邊緣模糊效果文字的編寫例子,在陰影效果的利用上進一步深入,需要的朋友可以參考下
建立陰影效果需要操作以下4個屬性:
1.context.shadowColor:陰影顏色。
2.context.shadowOffsetX:陰影x軸位移。正值向右,負值向左。
3.context.shadowOffsetY:陰影y軸位移。正值向下,負值向上。
4.context.shadowBlur:陰影模糊濾鏡。數據越大,擴散程度越大。
這四個屬性只要設定了第一個和剩下三個中的任一個就有陰影效果。不過通常情況下,四個屬性都要設定。
例如,創建一個向右下方位移各5px的紅色陰影,模糊2px,可以這樣寫。
context.shadowColor = "red"; context.shadowOffsetX = 5; context.shadowOffsetY = 5; context.shadowBlur= 2;
要注意的是,這裡的陰影和其他屬性設定一樣,都是基於狀態的設定。因此,如果只想為某一個物件套用陰影而不是全域陰影,則需要在下次繪製前重置陰影的這四個屬性。
執行結果:
陰影文字:
只要設定shadowOffsetX與shadowOffsetY的值,當值都正數時,陰影相對文字的右下
方偏移。當值都為負數時,陰影相對文字的左上方偏移。
3D拉影效果:
在同一位置不斷的重複繪製文字同時改變shadowOffsetX、shadowOffsetY、shadowBlur
的值,從小到大不斷偏移不斷增加,透明度也不斷增加。就得到了拉影效果文字。
邊緣模糊效果文字:
在3D拉影效果的基礎上在四個方向重複,就得到了邊緣羽化的文字效果。
運行效果:
程式碼:
<!DOCTYPE html> <html> <head> <meta http-equiv="X-UA-Compatible" content="chrome=IE8"> <meta http-equiv="Content-type" content="text/html;charset=UTF-8"> <title>Canvas Clip Demo</title> <link href="default.css" rel="stylesheet" /> <script> var ctx = null; // global variable 2d context var imageTexture = null; window.onload = function() { var canvas = document.getElementById("text_canvas"); console.log(canvas.parentNode.clientWidth); canvas.width = canvas.parentNode.clientWidth; canvas.height = canvas.parentNode.clientHeight; if (!canvas.getContext) { console.log("Canvas not supported. Please install a HTML5 compatible browser."); return; } var context = canvas.getContext('2d'); // section one - shadow and blur context.fillStyle="black"; context.fillRect(0, 0, canvas.width, canvas.height/4); context.font = '60pt Calibri'; context.shadowColor = "white"; context.shadowOffsetX = 0; context.shadowOffsetY = 0; context.shadowBlur = 20; context.fillText("Blur Canvas", 40, 80); context.strokeStyle = "RGBA(0, 255, 0, 1)"; context.lineWidth = 2; context.strokeText("Blur Canvas", 40, 80); // section two - shadow font var hh = canvas.height/4; context.fillStyle="white"; context.fillRect(0, hh, canvas.width, canvas.height/4); context.font = '60pt Calibri'; context.shadowColor = "RGBA(127,127,127,1)"; context.shadowOffsetX = 3; context.shadowOffsetY = 3; context.shadowBlur = 0; context.fillStyle = "RGBA(0, 0, 0, 0.8)"; context.fillText("Blur Canvas", 40, 80+hh); // section three - down shadow effect var hh = canvas.height/4 + hh; context.fillStyle="black"; context.fillRect(0, hh, canvas.width, canvas.height/4); for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = i*2; context.shadowOffsetY = i*2; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } // section four - fade effect var hh = canvas.height/4 + hh; context.fillStyle="green"; context.fillRect(0, hh, canvas.width, canvas.height/4); for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = 0; context.shadowOffsetY = -i*2; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = 0; context.shadowOffsetY = i*2; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = i*2; context.shadowOffsetY = 0; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } for(var i = 0; i < 10; i++) { context.shadowColor = "RGBA(255, 255, 255," + ((10-i)/10) + ")"; context.shadowOffsetX = -i*2; context.shadowOffsetY = 0; context.shadowBlur = i*2; context.fillStyle = "RGBA(127, 127, 127, 1)"; context.fillText("Blur Canvas", 40, 80+hh); } } </script> </head> <body> <h1>HTML5 Canvas Clip Demo - By Gloomy Fish</h1> <pre class="brush:php;toolbar:false">Fill And Stroke Clip