多元視角3D可旋轉的HTML5 Logo動畫_html5教學技巧
3d旋轉
html5
logo
這是一款基於HTML5和CSS3的3D動畫特效,與之前的3D特效不同的是,這款是完全用HTML5特性實現的,而並非用多張圖片疊加起來。這款3D動畫還有一個特點是可以無限的旋轉,從而可以從多個視角來觀察HTML5 Logo。
HTML程式碼
XML/HTML Code複製內容到剪貼簿
- div class=class=class" >>
- div>
- canvas id="canvas" style="background-color:#ddd">canvas>
JavaScript程式碼
JavaScript Code
複製內容到剪貼簿- //綁定到視窗載入處理程序
- window.addEventListener('load', onloadHandler, false
- /**
- * 視窗載入處理程序
- */
- 函數 onloadHandler() {
- var canvas = document.getElementById('canvas' canvas.width = window.innerWidth;
- canvas.height = window.innerHeight;
- var k3dmain = 新 新 新
- 新 3D.Controller> );
- //產生 3D 物件
- var obj1 =
- new 3D.K3d(3D.K33); 與
- (obj1)
- { 繪圖模式 = 「實心」
- ; 著色模式 = "光源"
- ; sortmode = 「未排序」
- ;
- addphi = -0.5;
- 約= -90;
- 每等級 = 1000;
- init(
- [{x:-80,y:180,z:0},{x:0,y:180,z:-80},{x:0,y:0,z:-80 },{x:-80,y:20,z:0},{x:-50,y:150,z:-30},{x:0,y:150,z:-80},{x :0,y:130,z:-80},{x:-30,y:130,z:-50},{x:-28,y:110,z:-52},{x:0, y:110,z:-80},{x:0,y:90,z:-80},{x:-45,y:90,z:-35},{x:-44,y:80 ,z:-36},{x:-25,y:80,z:-55},{x:-22,y:66,z:-58},{x:0,y:60,z: -80},{x:0,y:40,z:-80},{x:-40,y:50,z:-40}],
- [],
- [{顏色:[227,76,38],頂點:[0,1,2,3,0]},{顏色:[235,235,235],頂點:[4,5,67 ,8,9,10,11,4]},{顏色:[235,235,235],頂點:[12,13,14,15,16,17,12]}]
- ); }
- k3dmain.addK3DObject(obj1);
- var obj2 = new
- 與 (obj2) {
- 繪圖模式 =
- 「實心」; 著色模式 =
- "光源"; sortmode =
- 「未排序」; addphi = -0.5;
- 約= -90;
- 每等級 = 1000;
- init(
- [{x:0,y:180,z:-80},{x:80,y:180,z:0},{x:80,y:20,z:0}, {x:0,y:0,z:-80},{x:0,y:165,z:-80},{x:68,y:165,z:-12},{x:55, y:35,z:-25},{x:0,y:20,z:-80},{x:0,y:150,z:-80},{x:50,y:150,z :-30},{x:47,y:130,z:-33},{x:0,y:130,z:-80},{x:0,y:110,z:-80}, {x:45,y:110,z:-35},{x:40,y:50,z:-40},{x:0,y:40,z:-80},{x:0, y:60,z:-80},{x:20,y:66,z:-60},{x:23,y:90,z:-57},{x:0,y:90,z :-80}],
- [],
- [{顏色:[227,76,38],頂點:[0,1,2,3,0]},{顏色:[240,101,41],頂點:[4,5,6 ,7,4]},{顏色:[235,235,235],頂點:[8,9,10,11,8]},{顏色:[235,235,235],頂點:[12,13,14,15,16,17 ,18,19,12]}]
- );
- }
- k3dmain.addK3DObject(obj2);
- var obj3 = new 3D.K3D. 與
- (obj3) {
- 繪圖模式 = 「實心」
- ; 著色模式 = "光源"
- ; sortmode = 「未排序」
- ; addphi = -0.5;
- 約= -90;
- 每等級 = 1000;
- init(
- [{x:80,y:180,z:0},{x:0,y:180,z:80},{x:0,y:0,z:80},{ x:80,y:20,z:0},{x:50,y:150,z:30},{x:0,y:150,z:80},{x:0,y:130, z:80},{x:30,y:130,z:50},{x:28,y:110,z:52},{x:0,y:110,z:80},{x: 0,y:90,z:80},{x:45,y:90,z:35},{x:44,y:80,z:36},{x:25,y:80,z: 55},{x:22,y:66,z:58},{x:0,y:60,z:80},{x:0,y:40,z:80},{x:40, y:50,z:40}],
- [],
- [{顏色:[227,76,38],頂點:[0,1,2,3,0]},{顏色:[235,235,235],頂點:[4,5,67 ,8,9,10,11,4]},{顏色:[235,235,235],頂點:[12,13,14,15,16,17,12]}]
- );
- }
- k3dmain.addK3DObject(obj3);
- var obj4 = new 3D.K3D.
- 與 (obj4) {
- 繪圖模式 =
- 「實心」; 著色模式 =
- "光源"; sortmode =
- 「未排序」; addphi = -0.5;
- 約= -90;
- 每等級 = 1000;
- init(
- [{x:0,y:180,z:80},{x:-80,y:180,z:0},{x:-80,y:20,z:0} ,{x:0,y:0,z:80},{x:0,y:165,z:80},{x:-68,y:165,z:12},{x:-55, y:35,z:25},{x:0,y:20,z:80},{x:0,y:150,z:80},{x:-50,y:150,z:30 },{x:-47,y:130,z:33},{x:0,y:130,z:80},{x:0,y:110,z:80},{x:-45 ,y:110,z:35},{x:-40,y:50,z:40},{x:0,y:40,z:80},{x:0,y:60,z: 80},{x:-20,y:66,z:60},{x:-23,y:90,z:57},{x:0,y:90,z:80}],
- [],
- [{顏色:[227,76,38],頂點:[0,1,2,3,0]},{顏色:[240,101,41],頂點:[4,5,6 ,7,4]},{顏色:[235,235,235],頂點:[8,9,10,11,8]},{顏色:[235,235,235],頂點:[12,13,14,15,16,17 ,18,19,12]}]
- );
- }
- k3dmain.addK3DObject(obj4);
- var objBase = new> 與
- (objBase) {
- 繪圖模式 = 「實心」
- ; 著色模式 = "光源"
- ; sortmode = 「未排序」
- ; addphi = -0.5;
- 約= -90;
- 每等級 = 1000;
- init(
- [{x:0,y:0,z:-80},{x:-80,y:20,z:0},{x:0,y:0,z:80} ,{x:80,y:20,z:0}],
- [],
- [{顏色:[227,76,38],頂點:[0,2,1,0]},{顏色:[227,76,38],頂點:[0,3,22 ,0]}]
- );
- }
- k3dmain.addK3DObject(objBase);
- var objHtml = new new
- 與 (objHtml)
- {
- 繪圖模式 = 「實心」 ;
- 著色模式 = "光源" ;
- //sortmode = 「未排序」;
- 顏色 = [64,64,64];
- 雙面= true ;
- addphi = -0.5;
- 約 = 100;
- 比例= 0.75;
- 每等級 = 1000;
- init(
- [{x:-80,y:40,z:0},{x:-70,y:40,z:0},{x:-70,y:30,z:0 },{x:-60,y:30,z:0},{x:-60,y:40,z:0},{x:-50,y:40,z:0},{x: -50,y:10,z:0},{x:-60,y:10,z:0},{x:-60,y:20,z:0},{x:-70,y: 20,z:0},{x:-70,y:10,z:0},{x:-80,y:10,z:0},{x:-40,y:40,z:0 },{x:-10,y:40,z:0},{x:-10,y:30,z:0},{x:-20,y:30,z:0},{x: -20,y:10,z:0},{x:-30,y:10,z:0},{x:-30,y:30,z:0},{x:-40,y: 30,z:0},{x:0,y:40,z:0},{x:10,y:40,z:0},{x:20,y:30,z:0},{ x:30,y:40,z:0},{x:40,y:40,z:0},{x:40,y:10,z:0},{x:30,y:10, z:0},{x:30,y:30,z:0},{x:20,y:20,z:0},{x:10,y:30,z:0},{x: 10,y:10,z:0},{x:0,y:10,z:0},{x:50,y:40,z:0},{x:60,y:40,z: 0},{x:60,y:20,z:0},{x:80,y:20,z:0},{x:80,y:10,z:0},{x:50, y:10,z:0}],
- [],
- [{頂點:[0,1,2,3,4,5,6,7,8,9,10,11,0]},{頂點:[12,13,14,15 ,16,17,18,19,12]},{頂點:[20,21,22,23,24,25,26,27,28,29,30,31,20]},{頂點:[32 ,33,34,35,36,37,32]}]
- );
- }
- k3dmain.addK3DObject(objHtml);
- //新增渲染循環回呼
- var ctx = canvas.getContext('2d'
- var rotationOffset = 0;
- var len = (canvas.height > canvas.width ? vas.height :height > canvas.width ? k3dmain.clearBackground = false
- ; k3dmain.callback = 函數
- () {
- //手動清除背景 - 因為我們想要渲染額外的好東西
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- //在 K3D 進行 3D 渲染前繪製背景效果
- ctx.save();
- ctx.translate(canvas.width/2, canvas.height/2);
- ctx.rotate(rotationOffset);
- //第一個填充通道 - 外光線
- var
- 射線計數 = 24; ctx.fillStyle = "#eee"
- ; ctx.beginPath();
- for
- (varO {
- //旋轉情境
- ctx.rotate(TWOPI / RAYCOUNT); ctx.moveTo(0, 0);
- ctx.lineTo(-20, len);
- ctx.lineTo(20, len);
- }
- ctx.closePath();
- ctx.fill();
- //第二個填充通道 - 內部光線
- ctx.fillStyle = "#fff";
- ctx.beginPath();
- for (varO {
- //旋轉情境 ctx.rotate(TWOPI / RAYCOUNT);
- ctx.moveTo(0, 0);
- ctx.lineTo(-15, len);
- ctx.lineTo(15, len);
- }
- ctx.closePath();
- ctx.fill();
- ctx.restore();
- rotationOffset = 0.005;
- //將使用者互動套用於旋轉
- for (var i=0, ) {
- objs[i].ophi = targetRotationX;
- }
- if (targetRotationX > -0.5) targetRotationX -= 0.05; > else
- if if
- if (targetRotationX > -0.55 && };
- //開始示範循環
- k3dmain.paused = true
- ; setInterval(函數
- (){k3dmain.tick()}, 1000/60); }
- //從杜布先生http://mrdoob.com/借來的漂亮的拖曳/觸摸事件捕獲代碼
- var targetRotationX = 0;
- var targetRotationOnMouseDownX = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var targetRotationY = 0;
- var targetRotationOnMouseDownY = 0;
- var mouseY = 0;
- var mouseYOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener('mousedown', onDocumentMouseDown, document.addEventListener( 'touchstart'
- , onDocumentTouchStart, false document.addEventListener('touchmove' , onDocumentTouchMove,
- false 函數
- onDocumentMouseDown( event ) {
- event.preventDefault();
- document.addEventListener( 'mousemove'
- , onDocumentMouseMove, false
- document.addEventListener('mouseup', onDocumentMouseUp, false
- document.addEventListener('mouseout', onDocumentMouseOut, false
- mouseXOnMouseDown = event.clientX - windowHalfX; targetRotationOnMouseDownX = targetRotationX; mouseYOnMouseDown = event.clientY - windowHalfY;
- targetRotationOnMouseDownY = targetRotationY;
- }
- 函數 onDocumentMouseMove( 事件 )
- {
- mouseX = event.clientX - windowHalfX;
- targetRotationX = targetRotationOnMouseDownX (mouseX - mouseXOnMouseDown) * 0.02; mouseY = event.clientY - windowHalfY;
- targetRotationY = targetRotationOnMouseDownY (mouseY - mouseYOnMouseDown) * 0.02;
- }
- 函數 onDocumentMouseUp( event )
- {
- document.removeEventListener('mousemove', onDocumentMouseMove, false
- document.removeEventListener('mouseup', onDocumentMouseUp, false;
- document.removeEventListener('mouseout', onDocumentMouseOut, false; }
- 函數 onDocumentMouseOut( event ) {
- document.removeEventListener(
- 'mousemove', onDocumentMouseMove, false document.removeEventListener(
- 'mouseup', onDocumentMouseUp, false; document.removeEventListener(
- 'mouseout', onDocumentMouseOut, false; }
- 函數
- onDocumentTouchStart( event ) {
- 若
- (event.touches.length == 1) {
- event.preventDefault();
- mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
- targetRotationOnMouseDownX = targetRotationX;
- mouseYOnMouseDown = event.touches[0].pageY - windowHalfY;
- targetRotationOnMouseDownY = targetRotationY;
- }
- }
- 函數
- onDocumentTouchMove( 事件 ) {
- 若
- (event.touches.length == 1) {
- event.preventDefault();
- mouseX = event.touches[0].pageX - windowHalfX;
- targetRotationX = targetRotationOnMouseDownX (mouseX - mouseXOnMouseDown) * 0.05;
- mouseY = event.touches[0].pageY - windowHalfY;
- targetRotationY = targetRotationOnMouseDownY (mouseX - mouseYOnMouseDown) * 0.05;
- }
- }
- 以上就是本文的全部內容,希望對大家的學習有所幫助。
本網站聲明
本文內容由網友自願投稿,版權歸原作者所有。本站不承擔相應的法律責任。如發現涉嫌抄襲或侵權的內容,請聯絡admin@php.cn

熱AI工具

Undresser.AI Undress
人工智慧驅動的應用程序,用於創建逼真的裸體照片

AI Clothes Remover
用於從照片中去除衣服的線上人工智慧工具。

Undress AI Tool
免費脫衣圖片

Clothoff.io
AI脫衣器

AI Hentai Generator
免費產生 AI 無盡。

熱門文章
R.E.P.O.能量晶體解釋及其做什麼(黃色晶體)
4 週前
By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O.最佳圖形設置
4 週前
By 尊渡假赌尊渡假赌尊渡假赌
刺客信條陰影:貝殼謎語解決方案
2 週前
By DDD
R.E.P.O.如果您聽不到任何人,如何修復音頻
4 週前
By 尊渡假赌尊渡假赌尊渡假赌
WWE 2K25:如何解鎖Myrise中的所有內容
1 個月前
By 尊渡假赌尊渡假赌尊渡假赌

熱工具

記事本++7.3.1
好用且免費的程式碼編輯器

SublimeText3漢化版
中文版,非常好用

禪工作室 13.0.1
強大的PHP整合開發環境

Dreamweaver CS6
視覺化網頁開發工具

SublimeText3 Mac版
神級程式碼編輯軟體(SublimeText3)
