之前學習了下html5中的canvas元素,為了練練手就實現了一個簡易的時鐘。時鐘本身並不複雜,也沒有使用圖片來美化,不過麻雀雖小五臟俱全,下面就與大家分享一下:
示範效果:
html代碼:
Clock
JS代碼:
var Canvas = {};
Canvas.cxt = document.getElementById('canvasId').getContext('2d');
Canvas.Point = function(x, y){
this.x = x;
this.y = y;
};
/*擦除canvas上的所有圖形*/
Canvas.clearCxt = function(){
var me = this;
var canvas = me.cxt.canvas;
me.cxt.clearRect(0,0, canvas.offsetWidth, canvas.offsetHeight);
};
/*時鐘*/
Canvas.Clock = function(){
var me = Canvas,
c = me.cxt,
radius = 150, /*半徑*/
scale = 20, /*刻度長度*/
minangle = (1/30)*Math.PI, /*一分鐘的弧度*/
hourangle = (1/6)*Math.PI, /*一小時的弧度*/
hourHandLength = radius/2, /*時針長度*/
minHandLength = radius/3*2, /*分針長度*/
secHandLength = radius/10*9, /*秒針長度*/
center = new me.Point(c.canvas.width/2, c.canvas.height/2); /*圓心*/
/*繪製圓心(錶盤中心)*/
function drawCenter(){
c.save();
c.translate(center.x, center.y);
c.fillStyle = 'black';
c.beginPath();
c.arc(0, 0, radius/20, 0, 2*Math.PI);
c.closePath();
c.fill();
c.stroke();
c.restore();
};
/*透過座標變換繪製錶盤*/
function drawBackGround(){
c.save();
c.translate(center.x, center.y); /*平移變換*/
/*繪製刻度*/
function drawScale(){
c.moveTo(radius - scale, 0);
c.lineTo(radius, 0);
};
c.beginPath();
c.arc(0, 0, radius, 0, 2*Math.PI, true);
c.closePath();
for (var i = 1; i
drawScale();
c.rotate(hourangle); /*旋轉變換*/
};
/*繪製時間(3,6,9,12)*/
c.font = " bold 30px impack"
c.fillText("3", 110, 10);
c.fillText("6", -7, 120);
c.fillText("9", -120, 10);
c.fillText("12", -16, -100);
c.stroke();
c.restore();
};
/*繪製時針(h: 目前時(24小時制))*/
this.drawHourHand = function(h){
h = h === 0? 24: h;
c.save();
c.translate(center.x, center.y);
c.rotate(3/2*Math.PI);
c.rotate(h*hourangle);
c.beginPath();
c.moveTo(0, 0);
c.lineTo(hourHandLength, 0);
c.stroke();
c.restore();
};
/*繪製分針(m: 目前分)*/
this.drawMinHand = function(m){
m = m === 0? 60: m;
c.save();
c.translate(center.x, center.y);
c.rotate(3/2*Math.PI);
c.rotate(m*minangle);
c.beginPath();
c.moveTo(0, 0);
c.lineTo(minHandLength, 0);
c.stroke();
c.restore();
};
/*繪製秒針(s:當前秒)*/
this.drawSecHand = function(s){
s = s === 0? 60: s;
c.save();
c.translate(center.x, center.y);
c.rotate(3/2*Math.PI);
c.rotate(s*minangle);
c.beginPath();
c.moveTo(0, 0);
c.lineTo(secHandLength, 0);
c.stroke();
c.restore();
};
/*依據本機時間繪製時鐘*/
this.drawClock = function(){
var me = this;
function draw(){
var date = new Date();
Canvas.clearCxt();
drawBackGround();
drawCenter();
me.drawHourHand(date.getHours() date.getMinutes()/60);
me.drawMinHand(date.getMinutes() date.getSeconds()/60);
me.drawSecHand(date.getSeconds());
}
draw();
setInterval(draw, 1000);
};
};
var main = function(){
var clock = new Canvas.Clock();
clock.drawClock();
};
程式碼中涉及了一些簡單的canvas元素API 大家度娘一下即可
以上就是本文的全部內容了,希望對大家學習canvas能夠有所幫助。