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(PECL imagick 2.0.0)
Imagick::textureImage — Repeatedly tiles the texture image
$texture_wand
)Repeatedly tiles the texture image across and down the image canvas.
texture_wand
成功时返回 TRUE
。
错误时抛出 ImagickException。
Example #1 Imagick::textureImage()
<?php
function textureImage ( $imagePath ) {
$image = new \ Imagick ();
$image -> newImage ( 640 , 480 , new \ ImagickPixel ( 'pink' ));
$image -> setImageFormat ( "jpg" );
$texture = new \ Imagick ( realpath ( $imagePath ));
$texture -> scaleimage ( $image -> getimagewidth () / 4 , $image -> getimageheight () / 4 );
$image = $image -> textureImage ( $texture );
header ( "Content-Type: image/jpg" );
echo $image ;
}
?>
[#1] Dirk [2014-01-13 03:56:45]
This method doesn't actually return TRUE on success, it returns an Imagick with the texture applied, but the original Imagick object is not modified. As per the other examples on here, you need to use the result of textureImage call as your new tiled image.
[#2] truthseekercz at email dot cz [2010-09-08 05:41:35]
<?php
$image = new Imagick();
$image->newImage(500, 500, new ImagickPixel('red'));
$image->setImageFormat("png");
$type=$image->getFormat();
header("Content-type: $type");
$texture = new Imagick();
$texture->readImage('texture.png');
$image = $image->textureImage($texture);
echo $image;
?>
This works for me, however, I give no guarantees that the above example is the proper usage of this function.