d3 js 動畫呼吸應用
我希望能夠創建一個以特定時間間隔圍繞路徑旋轉的圓圈動畫,並能夠控制該間隔以加快/減慢速度。
我的程式碼目前看起來像這樣。如何設置圓圈沿著圓圈路徑移動 - 甚至可以讓母圓圈本身「呼吸」進出
2023 年 7 月 27 日 - 目前基地
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.13.0/d3.min.js"></script> <html> <head> <title>multibar d3</title> <script src="https://d3js.org/d3.v4.min.js" charset="utf-8"></script> <style> </style> </head> <body> <script> var width = 960; var height = 600; var margin = {top: 20, right: 5, bottom: 30, left: 20}; var svg = d3.select("body") .append("svg") .attr("width", width + margin.left + margin.right) .attr("height", height + margin.top + margin.bottom) .append("g") .attr('class', 'circleorbits') .attr("transform", "translate(" + margin.left + "," + margin.top + ")"); var originX = 200; var originY = 200; var innerCircleRadius = 40; var outerCircleRadius = 60; /* var table = svg.append("circle").attr({ cx: originX, cy: originY, r: 40, fill: "white", stroke: "black" }); */ var group = svg.append("g"); var outerCircle = svg.append("circle") .attr("cx", originX) .attr("cy", originY) .attr("opacity", 0) .attr("r", outerCircleRadius) .attr("fill", "none") .attr("stroke", "black"); //console.log("outerCircle", outerCircle); var chairOriginX = originX + ((60) * Math.sin(0)); var chairOriginY = originY - ((60) * Math.cos(0)); var pointOnOuterCircle = svg.append("circle") .attr("cx", chairOriginX) .attr("cy", chairOriginY) .attr("opacity", 0) .attr("r", 5) .attr("fill", "black"); //console.log("pointOnOuterCircle", pointOnOuterCircle); /* var chairWidth = 20; var chair = svg.append("rect").attr({ x: chairOriginX - (chairWidth / 2), y: chairOriginY - (chairWidth / 2), width: chairWidth, opacity: 0, height: 20, fill: "none", stroke: "blue" }); */ // ANIMATIONS // drawing outer circle outerCircle.transition().delay(500).duration(500).style("opacity", 1); // drawing point on outer circle pointOnOuterCircle.transition().delay(1000).duration(500).style("opacity", 1); // drawing chair on the point //chair.transition().delay(1500).duration(500).style("opacity", 1); // rotating the chair var tween = function (d, i, a) { return d3.interpolateString("rotate(0, 200, 200)", "rotate(360, 200, 200)"); } var duration = 5000; //chair.transition().delay(2000).duration(500).attrTween("transform", tween); pointOnOuterCircle.transition().delay(2000).duration(duration).attrTween("transform", tween); // fading out the intermediate objects //pointOnOuterCircle.transition().delay(4000).duration(500).style("opacity", 0); //outerCircle.transition().delay(4000).duration(500).style("opacity", 0); function newLoop(){ pointOnOuterCircle.transition().delay(2000).duration(5000).attrTween("transform", tween); } setInterval(newLoop, duration); </script> </body> </html>
svg = d3.create("svg"); var circle = svg .append("circle") .attr("cx", 150) .attr("cy", 75) .attr("r", 50); circle .transition() .duration(2000) .attr('r', 75); d3 .select("#container") .append(() => svg.node()); var circle = svg .append("circle") .attr("cx", 150) .attr("cy", 75) .attr("r", 50);
<!DOCTYPE html> <meta charset="utf-8"> <body> <style> path { fill: none; stroke: #000; stroke-width: 3px; } circle { fill: steelblue; stroke: #fff; stroke-width: 3px; } </style> <script src="http://d3js.org/d3.v3.min.js"></script> <script> var points = [ [480, 200], [580, 400], [680, 100], [780, 300], [180, 300], [280, 100], [380, 400] ]; var svg = d3.select("body").append("svg") .attr("width", 960) .attr("height", 500); var path = svg.append("path") .data([points]) .attr("d", d3.svg.line() .tension(0) // Catmull–Rom .interpolate("cardinal-closed")); svg.selectAll(".point") .data(points) .enter().append("circle") .attr("r", 4) .attr("transform", function(d) { return "translate(" + d + ")"; }); var circle = svg.append("circle") .attr("r", 13) .attr("transform", "translate(" + points[0] + ")"); transition(); function transition() { circle.transition() .duration(10000) .attrTween("transform", translateAlong(path.node())) .each("end", transition); } // Returns an attrTween for translating along the specified path element. function translateAlong(path) { var l = path.getTotalLength(); return function(d, i, a) { return function(t) { var p = path.getPointAtLength(t * l); return "translate(" + p.x + "," + p.y + ")"; }; }; } </script>
能夠使用此程式碼建立此應用程式 - 但可能需要將其設為反應元件,以便在使用者點擊播放按鈕時顯示/隱藏它。