最神奇的代码莫过于 Quake III 中不可思议的求解平方根实现方法,尤其是神奇的常量0x5f3759df
float Q_rsqrt( float number ){ long i; float x2, y; const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
#ifndef Q3_VM
#ifdef __linux__
assert( !isnan(y) ); // bk010122 - FPE?
#endif
#endif
return y;
}
好吧,应该是这段,2011最佳代码Scala版
最神奇的代码莫过于 Quake III 中不可思议的求解平方根实现方法,尤其是神奇的常量0x5f3759df