畫了一個向上的箭頭,隨progress移動的,另一邊是對稱的,怎麼直接把轉過去。
-(void)drawInContext:(CGContextRef)ctx
{
[super drawInContext:ctx];
UIGraphicsPushContext(ctx);
CGContextRef context=UIGraphicsGetCurrentContext();
//draw
//path1
UIBezierPath *curvePath1=[UIBezierPath bezierPath];
curvePath1.lineWidth=2.0f;
//arrow path
UIBezierPath *arrowPath=[UIBezierPath bezierPath];
if (self.progress<=0.5) {
CGPoint pointA=CGPointMake(self.frame.size.width/2-Radius, (2*LineLength-2*CenterY)*self.progress+2*CenterY);
CGPoint pointB=CGPointMake(self.frame.size.width/2-Radius, (2*LineLength-2*CenterY)*self.progress+CenterY);
//path
[curvePath1 moveToPoint:pointA];
[curvePath1 addLineToPoint:pointB];
//arrow
[arrowPath moveToPoint:pointB];
[arrowPath addLineToPoint:CGPointMake(pointB.x-3*sinf(Degree), pointB.y+3*cosf(Degree))];
[curvePath1 appendPath:arrowPath];
}else if (self.progress>0.5){
CGPoint pointA=CGPointMake(self.frame.size.width/2-Radius, 2*LineLength*self.progress+CenterY-2*LineLength);
CGPoint pointB=CGPointMake(self.frame.size.width/2-Radius, CenterY);
[curvePath1 moveToPoint:pointA];
[curvePath1 addLineToPoint:pointB];
[curvePath1 addArcWithCenter:CGPointMake(self.frame.size.width/2, CenterY) radius:Radius startAngle:M_PI endAngle:(2*M_PI*(1-self.progress)) clockwise:NO];
[arrowPath moveToPoint:curvePath1.currentPoint];
[arrowPath addLineToPoint:CGPointMake(curvePath1.currentPoint.x-3*(sinf(Degree+(2*M_PI*self.progress-M_PI))), curvePath1.currentPoint.y+3*cosf(sinf(Degree+(2*M_PI*self.progress-M_PI))))];
}
CGContextSaveGState(context);
CGContextRestoreGState(context);
[[UIColor blackColor] setStroke];
[arrowPath stroke];
[curvePath1 stroke];
UIGraphicsPopContext();
}