【2】设计模式之抽象工厂模式(AbstractFactory)
注释: main(),女娲 IHuman,产品接口 CYellowHuman,抽象产品之一 CYellowFemaleHuman,具体产品之一 CYellowMaleHuman,具体产品之二 CWhiteHuman,抽象产品之二 CWhiteFemaleHuman,具体产品之三 CWhiteMaleHuman,具体产品之四 CBlackHuman,抽象产品之
注释:
main(),女娲
IHuman,产品接口
CYellowHuman,抽象产品之一
CYellowFemaleHuman,具体产品之一
CYellowMaleHuman,具体产品之二
CWhiteHuman,抽象产品之二
CWhiteFemaleHuman,具体产品之三
CWhiteMaleHuman,具体产品之四
CBlackHuman,抽象产品之三
CBlackFemaleHuman,具体产品之五
CBlackMaleHuman,具体产品之六
IHumanFactory,抽象工厂
CStandardHumanFactory,抽象工厂基类(此类可有可无)
CFemaleHumanFactory,工厂之一
CMaleHumanFactory,工厂之二
工程目录:
3、代码分析
1)Man-White
(1)WhiteHuman
//WhiteHuman.h #ifndef __AbstractFactory__WhiteHuman__ #define __AbstractFactory__WhiteHuman__ #include "IHuman.h" class CWhiteHuman : public IHuman { public: CWhiteHuman(void); ~CWhiteHuman(void); void Laugh(); void Cry(); void Talk(); virtual void Sex() = 0; }; #endif /* defined(__AbstractFactory__WhiteHuman__) */ //WhiteHuman.cpp #include "WhiteHuman.h" #include <iostream> using std::cout; using std::endl; CWhiteHuman::CWhiteHuman(void) { } CWhiteHuman::~CWhiteHuman(void) { } void CWhiteHuman::Cry() { cout (2)WhiteMaleHuman <p></p> <pre class="brush:php;toolbar:false">//WhiteMaleHuman.h #ifndef __AbstractFactory__WhiteMaleHuman__ #define __AbstractFactory__WhiteMaleHuman__ #include <iostream> #include "WhiteHuman.h" using std::cout; using std::endl; class CWhiteMaleHuman : public CWhiteHuman { public: CWhiteMaleHuman(void) { } ~CWhiteMaleHuman(void) { } void Sex() { cout (3)WhiteFemaleHuman <p></p> <pre class="brush:php;toolbar:false">//WhiteFemaleHuman.h #ifndef __AbstractFactory__WhiteFemaleHuman__ #define __AbstractFactory__WhiteFemaleHuman__ #include <iostream> #include "WhiteHuman.h" using std::cout; using std::endl; class CWhiteFemaleHuman : public CWhiteHuman { public: CWhiteFemaleHuman(void) { } ~CWhiteFemaleHuman(void) { } void Sex() { cout 2)Man-Black <p>(1)BlackHuman</p> <p></p> <pre class="brush:php;toolbar:false">//BlackHuman.h #ifndef __AbstractFactory__BlackHuman__ #define __AbstractFactory__BlackHuman__ #include <iostream> #include "IHuman.h" class CBlackHuman : public IHuman { public: CBlackHuman(void); ~CBlackHuman(void); void Laugh(); void Cry(); void Talk(); virtual void Sex() = 0; }; #endif /* defined(__AbstractFactory__BlackHuman__) */ //BlackHuman.cpp #include "BlackHuman.h" #include <iostream> using std::cout; using std::endl; CBlackHuman::CBlackHuman(void) { } CBlackHuman::~CBlackHuman(void) { } void CBlackHuman::Laugh() { cout (2)BlackMaleHuman<pre class="brush:php;toolbar:false">//BlackMaleHuman.h #include <iostream> #include "BlackHuman.h" using std::cout; using std::endl; class CBlackMaleHuman : public CBlackHuman { public: CBlackMaleHuman(void) { } ~CBlackMaleHuman(void) { } void Sex() { cout (3)BlackFemaleHuman <p></p> <pre class="brush:php;toolbar:false">//BlackFemaleHuman.h #ifndef __AbstractFactory__BlackFemaleHuman__ #define __AbstractFactory__BlackFemaleHuman__ #include <iostream> #include "BlackHuman.h" using std::cout; using std::endl; class CBlackFemaleHuman : public CBlackHuman { public: CBlackFemaleHuman(void) { } ~CBlackFemaleHuman(void) { } void Sex() { cout 3)Man-Yellow <p>(1)YellowHuman<br> </p> <pre class="brush:php;toolbar:false">//YellowHuman.h #ifndef __AbstractFactory__YellowHuman__ #define __AbstractFactory__YellowHuman__ #include "IHuman.h" class CYellowHuman : public IHuman { public: CYellowHuman(void); ~CYellowHuman(void); void Laugh(); void Cry(); void Talk(); virtual void Sex() = 0; }; #endif /* defined(__AbstractFactory__YellowHuman__) */ //YellowHuman.cpp #include "YellowHuman.h" #include <iostream> using std::cout; using std::endl; CYellowHuman::CYellowHuman(void) { } CYellowHuman::~CYellowHuman(void) { } void CYellowHuman::Cry() { cout (2)YellowMaleHuman <p></p> <pre class="brush:php;toolbar:false">//YellowMaleHuman.h #include "YellowHuman.h" #include <iostream> using std::cout; using std::endl; class CYellowMaleHuman : public CYellowHuman { public: CYellowMaleHuman(void) { } ~CYellowMaleHuman(void) { } void Sex() { cout (3)YellowFemaleHuman <p></p> <pre class="brush:php;toolbar:false">//YellowFemaleHuman.h #ifndef __AbstractFactory__YellowFemaleHuman__ #define __AbstractFactory__YellowFemaleHuman__ #include "YellowHuman.h" #include <iostream> using std::cout; using std::endl; class CYellowFemaleHuman : public CYellowHuman { public: CYellowFemaleHuman(void) { } ~CYellowFemaleHuman(void) { } void Sex() { cout 4)IHuman.h <p></p> <pre class="brush:php;toolbar:false">#ifndef AbstractFactory_IHuman_h #define AbstractFactory_IHuman_h class IHuman { public: IHuman(void) { } virtual ~IHuman(void) { } virtual void Laugh() = 0; virtual void Cry() = 0; virtual void Talk() = 0; virtual void Sex() = 0; }; #endif
(1)IHumanFactory.h
#ifndef AbstractFactory_IHumanFactory_h #define AbstractFactory_IHumanFactory_h #include <iostream> #include "IHuman.h" class IHumanFactory { public: IHumanFactory(void) { } virtual ~IHumanFactory(void) { } virtual IHuman* CreateYellowHuman() = 0; virtual IHuman* CreateWhiteHuman() = 0; virtual IHuman* CreateBlackHuman() = 0; }; #endif</iostream>
//CStandardHumanFactory.h #ifndef __AbstractFactory__CStandardHumanFactory__ #define __AbstractFactory__CStandardHumanFactory__ #include <iostream> #include "IHuman.h" #include "IHumanFactory.h" template<class t> class CStandardHumanFactory : public IHumanFactory { public: CStandardHumanFactory(void) { } ~CStandardHumanFactory(void) { } IHuman* CreateHuman() { return new T; } }; #endif /* defined(__AbstractFactory__CStandardHumanFactory__) */ //CStandardHumanFactory.cpp 空</class></iostream>
//MaleHumanFactory.h #ifndef __AbstractFactory__MaleHumanFactory__ #define __AbstractFactory__MaleHumanFactory__ #include <iostream> #include "CStandardHumanFactory.h" #include "IHumanFactory.h" template<class t> class CMaleHumanFactory : public CStandardHumanFactory<t> { public: CMaleHumanFactory(void); ~CMaleHumanFactory(void); IHuman* CreateYellowHuman(); IHuman* CreateWhiteHuman(); IHuman* CreateBlackHuman(); }; #endif /* defined(__AbstractFactory__MaleHumanFactory__) */ //MaleHumanFactory.cpp #include "MaleHumanFactory.h" template<class t> CMaleHumanFactory<t>::CMaleHumanFactory(void) { } template<class t> CMaleHumanFactory<t>::~CMaleHumanFactory(void) { } template<class t> IHuman* CMaleHumanFactory<t>::CreateYellowHuman() { return CStandardHumanFactory<t>::CreateHuman(); } template<class t> IHuman* CMaleHumanFactory<t>::CreateWhiteHuman() { return CStandardHumanFactory<t>::CreateHuman(); } template<class t> IHuman* CMaleHumanFactory<t>::CreateBlackHuman() { return CStandardHumanFactory<t>::CreateHuman(); }</t></t></class></t></t></class></t></t></class></t></class></t></class></t></class></iostream>
//FemaleHumanFactory.h #ifndef __AbstractFactory__FemaleHumanFactory__ #define __AbstractFactory__FemaleHumanFactory__ #include <iostream> #include "CStandardHumanFactory.h" #include "IHuman.h" template<class t> class CFemaleHumanFactory : public CStandardHumanFactory<t> { public: CFemaleHumanFactory(void) { } ~CFemaleHumanFactory(void) { } IHuman* CreateYellowHuman() { return CStandardHumanFactory<t>::CreateHuman(); } IHuman* CreateWhiteHuman() { return CStandardHumanFactory<t>::CreateHuman(); } IHuman* CreateBlackHuman() { return CStandardHumanFactory<t>::CreateHuman(); } }; #endif /* defined(__AbstractFactory__FemaleHumanFactory__) */ //FemaleHumanFactory.cpp 空</t></t></t></t></class></iostream>
#include <iostream> #include <stdio.h> #include "IHuman.h" #include "IHumanFactory.h" #include "FemaleHumanFactory.h" #include "MaleHumanFactory.h" #include "MaleHumanFactory.cpp" #include "YellowFemaleHuman.h" #include "YellowMaleHuman.h" #include "WhiteFemaleHuman.h" #include "WhiteMaleHuman.h" #include "BlackFemaleHuman.h" #include "BlackMaleHuman.h" void DoMakeHuman() { cout (); IHuman* pYellowFemaleHuman = pFemaleHumanFactory->CreateYellowHuman(); pYellowFemaleHuman->Cry(); pYellowFemaleHuman->Laugh(); pYellowFemaleHuman->Talk(); pYellowFemaleHuman->Sex(); delete pYellowFemaleHuman; delete pFemaleHumanFactory; cout (); IHuman* pYellowMaleHuman = pMaleHumanFactory->CreateYellowHuman(); pYellowMaleHuman->Cry(); pYellowMaleHuman->Laugh(); pYellowMaleHuman->Talk(); pYellowMaleHuman->Sex(); delete pYellowMaleHuman; delete pMaleHumanFactory; cout (); IHuman* pWhiteMaleHuman = pMaleHumanFactory1->CreateWhiteHuman(); pWhiteMaleHuman->Cry(); pWhiteMaleHuman->Laugh(); pWhiteMaleHuman->Talk(); pWhiteMaleHuman->Sex(); delete pMaleHumanFactory1; delete pWhiteMaleHuman; cout (); IHuman* pWhiteFemaleHuman = pFemaleHumanFactory1->CreateWhiteHuman(); pWhiteFemaleHuman->Cry(); pWhiteFemaleHuman->Laugh(); pWhiteFemaleHuman->Talk(); pWhiteFemaleHuman->Sex(); delete pFemaleHumanFactory1; delete pWhiteFemaleHuman; cout (); IHuman* pBlackMaleHuman = pMaleHumanFactory2->CreateBlackHuman(); pBlackMaleHuman->Cry(); pBlackMaleHuman->Laugh(); pBlackMaleHuman->Talk(); pBlackMaleHuman->Sex(); delete pMaleHumanFactory2; delete pBlackMaleHuman; cout (); IHuman* pBlackFemaleHuman = pFemaleHumanFactory2->CreateBlackHuman(); pBlackFemaleHuman->Cry(); pBlackFemaleHuman->Laugh(); pBlackFemaleHuman->Talk(); pBlackFemaleHuman->Sex(); delete pFemaleHumanFactory2; delete pBlackFemaleHuman; } int main(int argc, const char * argv[]) { DoMakeHuman(); std::cout <h2 id="运行截图">4、运行截图</h2> <p><img src="/static/imghw/default1.png" data-src="pic/20151007/x254qwmpe5a.png" class="lazy" alt="【2】设计模式之抽象工厂模式(AbstractFactory)" ><br> </p> <p><br> </p> <br> <span>参考资料:http://blog.csdn.net/rexuefengye/article/details/12704821,感谢</span>my183100521<span>博主的精彩博文。</span> </stdio.h></iostream>

热AI工具

Undresser.AI Undress
人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover
用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool
免费脱衣服图片

Clothoff.io
AI脱衣机

AI Hentai Generator
免费生成ai无尽的。

热门文章

热工具

记事本++7.3.1
好用且免费的代码编辑器

SublimeText3汉化版
中文版,非常好用

禅工作室 13.0.1
功能强大的PHP集成开发环境

Dreamweaver CS6
视觉化网页开发工具

SublimeText3 Mac版
神级代码编辑软件(SublimeText3)

在Java框架中,设计模式和架构模式的区别在于:设计模式定义了在软件设计中解决常见问题的抽象解决方案,关注类和对象之间的交互,如工厂模式。架构模式定义了系统结构和模块之间的关系,关注系统组件的组织和交互,如分层架构。

适配器模式是一种结构型设计模式,允许不兼容对象协同工作,它将一个接口转换为另一个,使对象能够顺利交互。对象适配器通过创建包含被适配对象的适配器对象,并实现目标接口,实现适配器模式。在一个实战案例中,通过适配器模式,客户端(如MediaPlayer)可以播放高级格式的媒体(如VLC),尽管其本身仅支持普通媒体格式(如MP3)。

装饰器模式是一种结构型设计模式,允许动态添加对象功能,无需修改原始类。它通过抽象组件、具体组件、抽象装饰器和具体装饰器的协作实现,可以灵活扩展类功能,满足变化的需求。示例中,将牛奶和摩卡装饰器添加到Espresso,总价为2.29美元,展示了装饰器模式在动态修改对象行为方面的强大功能。

1.工厂模式:分离对象创建和业务逻辑,通过工厂类创建指定类型的对象。2.观察者模式:允许主题对象通知观察者对象其状态更改,实现松耦合和观察者模式。

设计模式通过提供可重用和可扩展的解决方案来解决代码维护难题:观察者模式:允许对象订阅事件,并在事件发生时收到通知。工厂模式:提供了一种创建对象的集中式方式,而无需依赖具体类。单例模式:确保一个类只有一个实例,用于创建全局可访问的对象。

Java框架中使用设计模式的优点包括:代码可读性、可维护性和可扩展性增强。缺点包括:过度使用导致复杂性、性能开销以及学习曲线陡峭。实战案例:代理模式用于延迟加载对象。明智地使用设计模式可充分利用其优势并最小化缺点。

TDD用于编写高质量PHP代码,步骤包括:编写测试用例,描述预期功能并使其失败。编写代码,仅使测试用例通过,无需过分优化或详细设计。测试用例通过后,优化和重构代码以提高可读性、可维护性和可扩展性。

Guice框架应用了多项设计模式,包括:单例模式:通过@Singleton注解确保类只有一个实例。工厂方法模式:通过@Provides注解创建工厂方法,在依赖注入时获取对象实例。策略模式:将算法封装成不同策略类,通过@Named注解指定具体策略。
