目录
解剖SQLSERVER 第十七篇 使用 OrcaMDF Corruptor 故意损坏数据库(译)
首页 数据库 mysql教程 解剖SQLSERVER 第十七篇 使用 OrcaMDF Corruptor 故意损坏数据库

解剖SQLSERVER 第十七篇 使用 OrcaMDF Corruptor 故意损坏数据库

Jun 07, 2016 pm 03:20 PM
co sqlserver 使用

解剖SQLSERVER 第十七篇 使用 OrcaMDF Corruptor 故意损坏数据库(译) http://improve.dk/corrupting-databases-purpose-using-orcamdf-corruptor/ 有时候你必须先作恶,后行善。情况就是 当你想磨练你的数据库修复技能 我现在添加了一个Corruptor 类到Orca

解剖SQLSERVER 第十七篇 使用 OrcaMDF Corruptor 故意损坏数据库(译)

http://improve.dk/corrupting-databases-purpose-using-orcamdf-corruptor/

有时候你必须先作恶,后行善。情况就是 当你想磨练你的数据库修复技能

我现在添加了一个Corruptor 类到OrcaMDF里面 去测试新的RawDatabase 的功能。Corruptor 就跟他的名字一样--他会故意损坏数据库文件


Corruptor 本身是比较简单的。Corruptor 会随机选择一些页面并且简单的使用0来完全复写页面。
根据页面的类型,这可能会造成致命伤害

我不想多说什么了,不过万一。。。请不要在你的生产库上运行。这会损坏你的数据。

 

例子
有两个 Corruptor.CorruptFile重载方法,他们都返回integers 的枚举值 -- 一系列的pageid 列表并且被复写0的

下面的代码会损坏5%的页面在AdventureWorks2008R2LT.mdf 文件里面,然后他会输出每个被损坏了的页面ID 。
你可以定义损坏页面的百分比 只需要改变第二个参数

<span>var</span> corruptedPageIDs = Corruptor.CorruptFile(<span>@"</span><span>C:\AdventureWorks2008R2LT.mdf</span><span>"</span>, <span>0.05</span><span>);
Console.WriteLine(</span><span>string</span>.Join(<span>"</span><span>, </span><span>"</span>, corruptedPageIDs));
登录后复制

<span>606</span>, <span>516</span>, <span>603</span>, <span>521</span>, <span>613</span>, <span>621</span>, <span>118</span>, <span>47</span>, <span>173</span>, <span>579</span><span>,
</span><span>323</span>, <span>217</span>, <span>358</span>, <span>515</span>, <span>615</span>, <span>271</span>, <span>176</span>, <span>596</span>, <span>417</span>, <span>379</span><span>,
</span><span>269</span>, <span>409</span>, <span>558</span>, <span>103</span>, <span>8</span>, <span>636</span>, <span>200</span>, <span>361</span>, <span>60</span>, <span>486</span><span>,
</span><span>366</span>, <span>99</span>, <span>87</span>
登录后复制

为了使损坏更厉害,你也可以使用第二个重载方法,他允许你定义一个确切的损坏页面的数目,在一个确定的pageid范围内。
下面的代码会确切的损坏pageid在0到49这个范围内的10个页面,因此会损坏大部分的元数据,大家知道系统表的数据基本都存储在数据库最靠前的页面上

<span>var</span> corruptedPageIDs = Corruptor.CorruptFile(<span>@"</span><span>C:\AdventureWorks2008R2LT.mdf</span><span>"</span>, <span>10</span>, <span>0</span>, <span>49</span><span>);
Console.WriteLine(</span><span>string</span>.Join(<span>"</span><span>, </span><span>"</span>, corruptedPageIDs));
登录后复制

<span>16</span>, <span>4</span>, <span>0</span>, <span>32</span>, <span>15</span>, <span>14</span>, <span>30</span>, <span>2</span>, <span>49</span>, <span>9</span>
登录后复制

 

在上面的情况我非常不幸的看到 下面这些页面都被填充了0 包括:

file header page,page 2 is the first GAM page,page 9 is the boot page ,page 16 allocation unit metadata。

这样的损坏程度,即使使用DBCC CHECKDB也没办法修复,留下给你的选择只有从备份中还原

 

或者,你可以尝试一下使用OrcaMDF RawDatabase去恢复尽可能多的数据,先到这里了,我以后还会继续介绍。

 

<span>DBCC</span> TRACEON(<span>3604</span>,<span>-</span><span>1</span><span>)
</span><span>GO</span>

<span>DBCC</span> PAGE(<span>[</span><span>sss</span><span>]</span>,<span>1</span>,<span>16</span>,<span>3</span><span>)
</span><span>GO</span>

<span>DBCC</span> 执行完毕。如果 <span>DBCC</span><span> 输出了错误信息,请与系统管理员联系。

PAGE: (</span><span>1</span>:<span>16</span><span>)


BUFFER:


BUF </span><span>@0x0000000080FDEB80</span><span>

bpage </span><span>=</span> <span>0x0000000080A74000</span> bhash <span>=</span> <span>0x0000000000000000</span> bpageno <span>=</span> (<span>1</span>:<span>16</span><span>)
bdbid </span><span>=</span> <span>8</span> breferences <span>=</span> <span>0</span> bcputicks <span>=</span> <span>0</span><span>
bsampleCount </span><span>=</span> <span>0</span> bUse1 <span>=</span> <span>19980</span> bstat <span>=</span> <span>0xc00009</span><span>
blog </span><span>=</span> <span>0x32159</span> bnext <span>=</span> <span>0x0000000000000000</span><span>

PAGE HEADER:


Page </span><span>@0x0000000080A74000</span><span>

m_pageId </span><span>=</span> (<span>1</span>:<span>16</span>) m_headerVersion <span>=</span> <span>1</span> m_type <span>=</span> <span>1</span><span>
m_typeFlagBits </span><span>=</span> <span>0x4</span> m_level <span>=</span> <span>0</span> m_flagBits <span>=</span> <span>0x200</span><span>
m_objId (AllocUnitId.idObj) </span><span>=</span> <span>7</span> m_indexId (AllocUnitId.idInd) <span>=</span> <span>0</span> Metadata: AllocUnitId <span>=</span> <span>458752</span><span>
Metadata: PartitionId </span><span>=</span> <span>458752</span> Metadata: IndexId <span>=</span> <span>1</span> Metadata: ObjectId <span>=</span> <span>7</span><span>
m_prevPage </span><span>=</span> (<span>0</span>:<span>0</span>) m_nextPage <span>=</span> (<span>1</span>:<span>130</span>) pminlen <span>=</span> <span>73</span><span>
m_slotCnt </span><span>=</span> <span>49</span> m_freeCnt <span>=</span> <span>4225</span> m_freeData <span>=</span> <span>4331</span><span>
m_reservedCnt </span><span>=</span> <span>0</span> m_lsn <span>=</span> (<span>1037</span>:<span>459</span>:<span>3</span>) m_xactReserved <span>=</span> <span>0</span><span>
m_xdesId </span><span>=</span> (<span>0</span>:<span>455</span>) m_ghostRecCnt <span>=</span> <span>0</span> m_tornBits <span>=</span> <span>-</span><span>563242027</span><span>

Allocation Status

GAM (</span><span>1</span>:<span>2</span>) <span>=</span> ALLOCATED SGAM (<span>1</span>:<span>3</span>) <span>=</span> <span>NOT</span><span> ALLOCATED 
PFS (</span><span>1</span>:<span>1</span>) <span>=</span> <span>0x60</span> MIXED_EXT ALLOCATED 0_PCT_FULL DIFF (<span>1</span>:<span>6</span>) <span>=</span><span> CHANGED
ML (</span><span>1</span>:<span>7</span>) <span>=</span> <span>NOT</span><span> MIN_LOGGED

Slot </span><span>0</span> Offset <span>0x60</span> Length <span>77</span><span>

Record Type </span><span>=</span> PRIMARY_RECORD Record Attributes <span>=</span> NULL_BITMAP Record Size <span>=</span> <span>77</span><span>

Memory </span><span>Dump</span> <span>@0x000000000DC7A060</span>

<span>0000000000000000</span>: <span>10004900</span> <span>00000300</span> <span>00000000</span> <span>01000003</span><span> †..I............. 
</span><span>0000000000000010</span>: <span>00000000</span> <span>00000000</span> 0001001f <span>00000001</span><span> †................ 
</span><span>0000000000000020</span>: <span>00570000</span> <span>00010056</span> <span>00000001</span><span> 000b0000 †.W.....V........ 
</span><span>0000000000000030</span>: <span>00000000</span> <span>00090000</span> <span>00000000</span> <span>00110000</span><span> †.....    .......... 
</span><span>0000000000000040</span>: <span>00000000</span> <span>00010000</span> 000c0000 <span>00</span><span>††††††††.............

Slot </span><span>0</span> <span>Column</span> <span>1</span> Offset <span>0x4</span> Length <span>8</span> Length (physical) <span>8</span><span>

auid </span><span>=</span> <span>196608</span><span>

Slot </span><span>0</span> <span>Column</span> <span>2</span> Offset <span>0xc</span> Length <span>1</span> Length (physical) <span>1</span><span>

type </span><span>=</span> <span>1</span><span>

Slot </span><span>0</span> <span>Column</span> <span>3</span> Offset <span>0xd</span> Length <span>8</span> Length (physical) <span>8</span><span>

ownerid </span><span>=</span> <span>196608</span><span>

Slot </span><span>0</span> <span>Column</span> <span>4</span> Offset <span>0x15</span> Length <span>4</span> Length (physical) <span>4</span><span>

status </span><span>=</span> <span>0</span><span>

Slot </span><span>0</span> <span>Column</span> <span>5</span> Offset <span>0x19</span> Length <span>2</span> Length (physical) <span>2</span><span>

fgid </span><span>=</span> <span>1</span><span>

pgfirst </span><span>=</span> <span>[</span><span>Binary data</span><span>]</span> Slot <span>0</span> <span>Column</span> <span>6</span> Offset <span>0x1b</span> Length <span>6</span> Length (physical) <span>6</span><span>

pgfirst </span><span>=</span> <span>0x1f0000000100</span><span>

pgroot </span><span>=</span> <span>[</span><span>Binary data</span><span>]</span> Slot <span>0</span> <span>Column</span> <span>7</span> Offset <span>0x21</span> Length <span>6</span> Length (physical) <span>6</span><span>

pgroot </span><span>=</span> <span>0x570000000100</span><span>

pgfirstiam </span><span>=</span> <span>[</span><span>Binary data</span><span>]</span> Slot <span>0</span> <span>Column</span> <span>8</span> Offset <span>0x27</span> Length <span>6</span> Length (physical) <span>6</span><span>

pgfirstiam </span><span>=</span> <span>0x560000000100</span><span>

Slot </span><span>0</span> <span>Column</span> <span>9</span> Offset <span>0x2d</span> Length <span>8</span> Length (physical) <span>8</span><span>

pcused </span><span>=</span> <span>11</span><span>

Slot </span><span>0</span> <span>Column</span> <span>10</span> Offset <span>0x35</span> Length <span>8</span> Length (physical) <span>8</span><span>

pcdata </span><span>=</span> <span>9</span><span>

Slot </span><span>0</span> <span>Column</span> <span>11</span> Offset <span>0x3d</span> Length <span>8</span> Length (physical) <span>8</span><span>

pcreserved </span><span>=</span> <span>17</span><span>

Slot </span><span>0</span> <span>Column</span> <span>12</span> Offset <span>0x45</span> Length <span>4</span> Length (physical) <span>4</span><span>

dbfragid </span><span>=</span> <span>1</span><span>

Slot </span><span>0</span> Offset <span>0x0</span> Length <span>0</span> Length (physical) <span>0</span><span>

KeyHashValue </span><span>=</span> (016862d84319)
登录后复制

 

SELECT COUNT(*) FROM sys.[allocation_units]
--131
SELECT * FROM sys.[allocation_units]
SELECT * FROM sys.[system_internals_allocation_units]

 

存储在数据库1:16页面上(是[sys.system_internals_allocation_units]系统表)《深入解析sql2008》

 

第十七篇完

本站声明
本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系admin@php.cn

热AI工具

Undresser.AI Undress

Undresser.AI Undress

人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover

AI Clothes Remover

用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool

Undress AI Tool

免费脱衣服图片

Clothoff.io

Clothoff.io

AI脱衣机

AI Hentai Generator

AI Hentai Generator

免费生成ai无尽的。

热门文章

R.E.P.O.能量晶体解释及其做什么(黄色晶体)
3 周前 By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O.最佳图形设置
3 周前 By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O.如果您听不到任何人,如何修复音频
3 周前 By 尊渡假赌尊渡假赌尊渡假赌
WWE 2K25:如何解锁Myrise中的所有内容
4 周前 By 尊渡假赌尊渡假赌尊渡假赌

热工具

记事本++7.3.1

记事本++7.3.1

好用且免费的代码编辑器

SublimeText3汉化版

SublimeText3汉化版

中文版,非常好用

禅工作室 13.0.1

禅工作室 13.0.1

功能强大的PHP集成开发环境

Dreamweaver CS6

Dreamweaver CS6

视觉化网页开发工具

SublimeText3 Mac版

SublimeText3 Mac版

神级代码编辑软件(SublimeText3)

​sqlserver怎么导入mdf文件 ​sqlserver怎么导入mdf文件 Apr 08, 2024 am 11:41 AM

导入步骤如下:将 MDF 文件复制到 SQL Server 的数据目录(通常为 C:\Program Files\Microsoft SQL Server\MSSQL\DATA)。在 SQL Server Management Studio(SSMS)中,打开数据库并选择“附加”。单击“添加”按钮,选择 MDF 文件。确认数据库名称,点击确定按钮即可。

sqlserver数据库中已存在名为的对象怎么解决 sqlserver数据库中已存在名为的对象怎么解决 Apr 05, 2024 pm 09:42 PM

对于 SQL Server 数据库中已存在同名对象,需要采取以下步骤:确认对象类型(表、视图、存储过程)。如果对象为空,可使用 IF NOT EXISTS 跳过创建。如果对象有数据,使用不同名称或修改结构。使用 DROP 删除现有对象(谨慎操作,建议备份)。检查架构更改,确保没有引用删除或重命名的对象。

sqlserver服务无法启动怎么办 sqlserver服务无法启动怎么办 Apr 05, 2024 pm 10:00 PM

当 SQL Server 服务无法启动时,可采取以下步骤解决:检查错误日志以确定根本原因。确保服务帐户具有启动服务的权限。检查依赖项服务是否正在运行。禁用防病毒软件。修复 SQL Server 安装。如果修复不起作用,重新安装 SQL Server。

怎么查看sqlserver端口号 怎么查看sqlserver端口号 Apr 05, 2024 pm 09:57 PM

要查看 SQL Server 端口号:打开 SSMS,连接到服务器。在对象资源管理器中找到服务器名称,右键单击它,然后选择“属性”。在“连接”选项卡中,查看“TCP 端口”字段。

sqlserver数据库在哪里 sqlserver数据库在哪里 Apr 05, 2024 pm 08:21 PM

SQL Server 数据库文件通常存储在以下默认位置:Windows: C:\Program Files\Microsoft SQL Server\MSSQL\DATALinux: /var/opt/mssql/data可通过修改数据库文件路径设置来自定义数据库文件位置。

sqlserver误删数据库怎么恢复 sqlserver误删数据库怎么恢复 Apr 05, 2024 pm 10:39 PM

若误删 SQL Server 数据库,可采取以下步骤恢复:停止数据库活动;备份日志文件;检查数据库日志;恢复选项:从备份恢复;从事务日志恢复;使用 DBCC CHECKDB;使用第三方工具。请定期备份数据库并启用事务日志以防止数据丢失。

sqlserver安装失败怎么样删除干净 sqlserver安装失败怎么样删除干净 Apr 05, 2024 pm 11:27 PM

如果 SQL Server 安装失败,可通过以下步骤清理:卸载 SQL Server删除注册表项删除文件和文件夹重启计算机

sqlserver英文安装怎么更改中文 sqlserver英文安装怎么更改中文 Apr 05, 2024 pm 10:21 PM

SQL Server 英文安装可通过以下步骤更改为中文:下载相应语言包;停止 SQL Server 服务;安装语言包;更改实例语言;更改用户界面语言;重启应用程序。

See all articles