【采访】最终章以进化的战斗系统和人物表情绘制。 《妖精的尾巴2》制作人专访,看点

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发布: 2024-08-28 06:38:37
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Koei Tecmo Games 根据真岛浩的人气漫画和动画《FAIRY TAIL》改编的新角色扮演游戏《FAIRY TAIL 2》(PC / PS5 / PS4 / Switch),将于 2024 年 12 月 12 日发售。本月

《阿尔瓦雷斯帝国篇》的最终章,但会是一个什么样的标题呢?我们采访了制作人
[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ 距离上一款游戏《FAIRY TAIL》于 2020 年发售,已经过去 4 年了。本作加入了战斗系统的变更等各种新要素,描绘了原作
Hiroshi Kataoka




强化角色表情绘制的《妖精的尾巴》最终章

4玩家:

《妖精的尾巴2》是继前作之后时隔四年的首部续作,但为什么会在这个时间公布呢?
片冈宏先生(以下简称片冈先生):

我一直在思考如何在游戏中重现前作中无法描绘的原作最终章“阿尔瓦雷斯帝国篇”。当实现这一目标的道路有些明确后,我与讲谈社进行了交谈,动画
FAIRY TAIL 100 Year Quest的播出时间表刚刚确定。
《妖精的尾巴2》制作人片冈宏

4玩家:
[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ
原来如此,时机不错。难道前作中没有收录《阿尔瓦雷斯帝国篇》是有原因的吗?
片冈先生:

前作开始制作时,原作《FAIRY TAIL》还在连载中。我想在它完全完成之后再画它,所以这就是这个“2”的原因。
4玩家:

那么,这就是这部作品的亮点吗?
片冈先生:

我同意。这次的概念是完整地描绘“妖精的尾巴最终战”。除了大boss
杰尔夫Acnologia
之外,与保护杰尔夫的“Spriggan 12(十二)”所有人的战斗也被描绘得淋漓尽致。我们在游戏中融入了多种机制和著名场景,敬请期待。

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
When you say famous scenes, for example, are they event scenes?

Mr. Kataoka:
What I especially want you to pay attention to is the character's facial expression. In order to depict a serious story, we have added variations of facial expressions that were not present in the previous work, such as ``anger even higher than normal'' and ``despair.''
Additionally, we have prepared special models and motions for the members of Spriggan 12 to recreate their true forms and abilities. We also have plenty of 2D stills (single pictures) for the event, so please look forward to it.

4Gamer:
Are the voices also re-recorded?

Mr. Kataoka:
yes. The main story is fully voiced. I was present at the recording, and when the voices are added, the characters come to life. All of the cast members have been playing the characters of "FAIRY TAIL" for many years, so I felt a sense of their history and deep feelings for them.

4Gamer:
Is there any room for performers to improvise when recording voices for games? Or change the direction of the game to match the performance.

Mr. Kataoka:
It's a little different from ad-libbing, but sometimes the cast members make suggestions about the nuances and tension of the lines. I consult with Kodansha on the spot and decide on an acting plan. There are times when the development staff will try their best to create a performance after hearing the powerful recorded voices.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
I see……. So, the story will be based on the original work.

Mr. Kataoka:
It's basically the same as the original. However, with the approval of the original author, Hiro Mashima, there were some changes made to the flow and order of battles for the game. An easy-to-understand example of this is a scene where a character acts differently. If you try to reproduce all the different actions in the game, you might end up not being able to use the characters you've worked so hard to develop, which could limit your freedom.

4Gamer:
Can people who haven't played the previous game or who don't know the original work enjoy the game?

Mr. Kataoka:
Of course. There are events where the characters look back on the story so far, and there is also a comprehensive glossary of terms, so you should be able to get into the story right away. There is also a gallery mode where you can view event stills, so I think it will be enjoyed by a wide range of people.

4Gamer:
After playing the game, it might be a good idea to try your hand at the anime or the original comic.

Mr. Kataoka:
I agree. It is true that the more you understand, the more you will enjoy it. We've made it so that you can enjoy it even if you start with ``2'', but I think it's also a good idea to revisit the original comics and anime or play the previous work before the release.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ


Game system that changes according to the climax and various original elements


4Gamer:
Please tell us about other parts besides the story. According to the information released so far, changes have been made to the battle system in this work. It seems that the game progresses in real time, but why did you decide to modify the battle?

Mr. Kataoka:
The battle system of the previous game was a play style that required players to carefully consider strategies that combined attack range, attributes, etc. However, in this work, which has an increased sense of climax, it is necessary to express even more intense battles. Additionally, this time's battle system was adopted in response to the request we received from the previous game for ``more movement of the characters.''

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
When I think of real-time progression, I imagine something that requires reflexes like an action game, but is that not the case?

Mr. Kataoka:
it's not. Commands such as attacks and skills are assigned to buttons, and you press them at a good tempo.In terms of our work, it's the latest work in the "Atelier" series, "Atelier Ryza 3: The Alchemist of the End and the Secret Key." It's a close system. It feels like the exhilaration of connecting attacks with combinations has been added to that.

4Gamer:
Ah, that's easy to understand. However, it is quite different from the previous work.

Mr. Kataoka:
While the battles in the previous game were puzzle-like fun that required you to use your head to think, this game focuses on the exhilaration of connecting flashy techniques one after another. At the same time, you can also enjoy situational judgment and tactical tactics such as ``There are many enemies here, so use a range attack'' or ``If I use this move here, I can destroy the enemies.'' Even if you liked the battles of the previous game, I think you can enjoy it without feeling uncomfortable.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
What about the difficulty level of the game? I think the good thing about the previous game was that it was spacious enough to make it easy for beginners to play.

Mr. Kataoka:
As with the previous game, the difficulty level can be changed at any time. I think it will be enjoyed by a wide range of people, from those who simply want to enjoy the story to those who are looking for a challenging challenge.

4Gamer:
Elements such as "Awakening" , "Mode Change" , and the combination technique "Unison Raid" will also appear in this work.

Mr. Kataoka:
Of course. The production side has also been significantly improved, so please look forward to it.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ
[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
Understood. So, are there any major changes other than the battle system?

Mr. Kataoka:
The field is quite wide, so I would like you to pay attention to that. In the previous game, each area was connected via a world map, but this time, the map structure is such that each area is seamlessly connected, centered around the city of Magnolia. It was adopted to express the "Alvarez Empire Edition" where enemies attack from all sides of Magnolia.

4Gamer:
Exploring the field was a core element of play in the previous game as well.

Mr. Kataoka:
I agree. Even in this work, there is a lot of effort put into recreating Field's original work. Places that fans of the original work will recognize, such as the characteristic terrain where you go to persuade August and the rocky mountain where Larcade is located, are recreated in the game. Other highlights include the terrain changing due to the shot down aerial battleship after Azir's attack, and the special map when "Universe One" is activated.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
Isn't it more difficult to move around because the field is wider?

Mr. Kataoka:
Don't worry, you can quickly go to a place you've already visited using fast travel. There are also benefits to having a wide field. In this game, characters start conversations with each other while moving around the field, which is also a big highlight.

4Gamer:
Is it a conversation?

Mr. Kataoka:
Yeah. A lot of the time it's just casual chat or dialogue typical of ``FAIRY TAIL,'' but the feeling of immersion in the story is different when it's there or not. We have written a new script for the game, so we think fans of the original will also enjoy it.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ
[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
Speaking of the original elements of the game, in this work you can also enjoy an episode original to the game after the original battle. What will this look like?

Mr. Kataoka:
Contains an original scenario for the game called ``Key to the Hidden Region'' , which depicts the period from the end of the battle of the ``Alvarez Empire'' to Lucy's award party at the end of the original story. The scenario consists of multiple episodes, and we have dedicated fields, so you should be quite satisfied with the volume.

4Gamer:
It's great for fans of the original work to have a story that can only be experienced through the game.

Mr. Kataoka:
There was an original episode in the previous work, but it was a request-based one with an emphasis on play. In this work, ``The Key to the Hidden Region'', we have incorporated it as part of the story, making it a thoroughly enjoyable episode. There is also a ``Character Story'' newly written for the game that will be unlocked as the character grows, so I hope you will play until the end.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
By the way, were there any memorable stories from your supervisory interactions with Hiro Mashima?

Mr. Kataoka:
She always places emphasis on what the fans will enjoy, and under her supervision I received a lot of advice based on that. In fact, there are many elements that were added based on the teacher's opinions, and I feel that all of them are aimed at the fans.

4Gamer:
 The teacher is also known as a game lover, and seems to understand the feelings of gamers.

Mr. Kataoka:
 Also, simply receiving praise from the teacher increases the motivation of the development team, so I was grateful for that. In this work, we have prepared many stills that match the progress of the game, including famous scenes, but the first still we created of Natsu and Zeref confronting each other was very pleasing to the teacher. Since then, I've put a lot of effort into making stills, and I've received a lot of encouragement from people saying, ``I'm looking forward to it!'', so every time I do that, everyone suddenly becomes more energetic.

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

4Gamer:
I'm looking forward to it. Lastly, could you give a message to 4Gamer readers?

Mr. Kataoka:
As I mentioned earlier, this work can be enjoyed not only by fans, but also by people who don't know the original "FAIRY TAIL", and even by people who first encountered the series through the anime "FAIRY TAIL 100 Year Quest", and it's a great game. The content is easy to play even for those who are not familiar with the game.
In addition, we have made various improvements in response to the feedback we received from the previous game, such as ``It's a shame that there are some characters that didn't appear and episodes that were omitted,'' so it will appeal to a wide range of users, from game beginners to hardcore fans of the original work. I would be happy if you could pick it up.

4Gamer:
thank you very much.

Key visual drawn by Hiro Mashima
[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ



"FAIRY TAIL 2" was created by the development staff and cast members working together under the supervision of Hiro Mashima. Not only are there reproductions of the original work scattered throughout, but there also seems to be plenty of original elements unique to the game, so let's look forward to its release on December 12th.
Additionally, pre-orders for the package version of this work have also begun. In addition to the regular version, a ``GUILD BOX'' that comes with luxurious benefits will also be released at the same time, so don't miss it. For details such as early bird benefits, please check the official website of the game "FAIRY TAIL 2".

[インタビュー]進化したバトルシステムとキャラクター表現で描かれる最終章。「FAIRY TAIL2」プロデューサーに聞く,その見どころ

――Recorded on July 2, 2024

以上是【采访】最终章以进化的战斗系统和人物表情绘制。 《妖精的尾巴2》制作人专访,看点的详细内容。更多信息请关注PHP中文网其他相关文章!

来源:4gamer.net
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