如何阻止同时发射多于一颗子弹?
在 Pygame 中,当玩家玩游戏时,使用append()方法将多颗子弹添加到列表中射击会导致所有子弹同时发射。为了防止这种情况,请实现一个计时器来间隔子弹的发射。
这是包含计时器的代码的修改版本:
<code class="python">import pygame pygame.init() # Game settings screenWidth = 800 screenHeight = 600 clock = pygame.time.Clock() # Bullet settings bullet_delay = 500 # Time in milliseconds between shots next_bullet = 0 # Time of next bullet # Player settings player1 = pygame.sprite.Sprite() player1.image = pygame.Surface((50, 50)) player1.image.fill((255, 0, 0)) player1.rect = player1.image.get_rect() player1.rect.center = (screenWidth / 2, screenHeight / 2) # Group to hold all bullets bullets = pygame.sprite.Group() # Game loop run = True while run: clock.tick(30) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: # Check if enough time has passed since last shot current_time = pygame.time.get_ticks() if current_time >= next_bullet: # Create a new bullet bullet = pygame.sprite.Sprite() bullet.image = pygame.Surface((10, 10)) bullet.image.fill((0, 0, 0)) bullet.rect = bullet.image.get_rect() bullet.rect.center = player1.rect.center # Add bullet to group bullets.add(bullet) # Reset next bullet time next_bullet = current_time + bullet_delay # Update game objects player1.update() bullets.update() # Handle bullet movement for bullet in bullets: bullet.rect.y -= 5 # Change to desired bullet speed # Remove any bullets that have moved off the screen if bullet.rect.bottom <= 0: bullets.remove(bullet) # Draw objects on the screen screen.fill((0, 0, 0)) screen.blit(player1.image, player1.rect) bullets.draw(screen) # Update the display pygame.display.update() pygame.quit()</code>
在此修改后的代码中,bullet_delay 确定射击之间的延迟和 next_bullet 跟踪下一次允许射击的时间。当玩家按下空格键时,我们检查自上次射击以来是否已经过去了足够的时间(基于 next_bullet)。如果是,则创建项目符号并将其添加到项目符号组中。该计时器确保一次只能发射一颗子弹,延迟时间由bullet_delay指定。
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