使用空格键射击子弹
要实现使用空格键射击,我们遵循以下几个基本步骤:
以下是经过这些修改的更新后的代码:
import pygame, os os.environ["SDL_VIDEO_CENTERED"] = "1" pygame.init() win = pygame.display d = win.set_mode((1200, 600)) clock = pygame.time.Clock() class Player: def __init__(self, x, y, height, width): self.x = x self.y = y self.height = height self.width = width self.speed = 2 def draw(self): pygame.draw.rect(d, (0, 0, 0), (self.x, self.y, self.width, self.height)) def move_left(self): self.x -= self.speed def move_right(self): self.x += self.speed class Bullet: def __init__(self, x, y): self.radius = 10 self.speed = 10 self.x = x self.y = y def update(self): self.y -= self.speed# def draw(self): pygame.draw.circle(d, (255, 0, 0), (self.x, self.y), self.radius) bullets = [] p = Player(600, 500, 50, 30) run = True while run: clock.tick(100) # Handel events for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: bullets.append(Bullet(p.x+p.width//2, p.y)) # Update objects keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: p.move_left() if keys[pygame.K_RIGHT]: p.move_right() for b in bullets: b.update() if b.y < 0: bullets.remove(b) # Clear display d.fill((98, 98, 98)) # Draw scene for b in bullets: b.draw() p.draw() # Update display win.update()
此代码可以顺利处理空格键触发的子弹发射,并解决原始请求中提到的问题。
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