Calculating Clockwise Angles Directly
Calculating the clockwise angle between two vectors is often addressed using the dot product, which determines the inner angle (0-180 degrees). However, if you prefer a direct method, here are the steps to consider:
2D Case
Just like the dot product measures the cosine of the angle, the determinant provides the sine of the angle. The clockwise angle can be computed as:
dot = x1*x2 + y1*y2 # Dot product between [x1, y1] and [x2, y2] det = x1*y2 - y1*x2 # Determinant angle = atan2(det, dot) # atan2(y, x) or atan2(sin, cos)
The angle's orientation aligns with the coordinate system, with positive signs indicating clockwise angles. Swapping the inputs changes the orientation and hence the sign.
3D Case
For 3D vectors, the two vectors define an axis of rotation perpendicular to both. Since this axis has no fixed orientation, the angle of rotation's direction cannot be uniquely determined. A common convention involves orienting the axis to produce positive angles. In this scenario, the dot product of normalized vectors suffices:
dot = x1*x2 + y1*y2 + z1*z2 # Between [x1, y1, z1] and [x2, y2, z2] lenSq1 = x1*x1 + y1*y1 + z1*z1 lenSq2 = x2*x2 + y2*y2 + z2*z2 angle = acos(dot/sqrt(lenSq1 * lenSq2))
Planes in 3D
If the vectors lie within a plane with a known normal vector n, their rotation axis lies along n. Adapting the 2D computation while incorporating n provides the clockwise angle:
dot = x1*x2 + y1*y2 + z1*z2 det = x1*y2*zn + x2*yn*z1 + xn*y1*z2 - z1*y2*xn - z2*yn*x1 - zn*y1*x2 angle = atan2(det, dot)
Ensure that n is normalized for this computation.
0-360 Degree Range
Many atan2 implementations return angles in the range [-180°, 180°]. To obtain positive angles in the range [0°, 360°], add 2π to any negative result.
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