在没有外部库的情况下用纯 C/C 编写 BMP 图像
使用布尔矩阵创建输出时,需要将其写入出现一个 BMP 文件。这涉及到如果相应的矩阵元素为真,则创建一个像素标记为白色的单色图像。挑战仍然在于理解 BMP 标头结构及其写入过程。
为了解决这个问题,解决方案涉及创建三个 2D 数组:红色、绿色和蓝色,每个数组代表基于矩阵的像素值。以下代码演示了该方法:
FILE *f; unsigned char *img = NULL; int filesize = 54 + 3 * w * h; // Width and height represented as w and h img = (unsigned char *)malloc(3 * w * h); memset(img, 0, 3 * w * h); for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { int x = i, y = (h - 1) - j; // Flipping the image vertically int r = red[i][j] * 255; int g = green[i][j] * 255; int b = blue[i][j] * 255; // Clamping RGB values between 0-255 if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; img[(x + y * w) * 3 + 2] = (unsigned char)(r); img[(x + y * w) * 3 + 1] = (unsigned char)(g); img[(x + y * w) * 3 + 0] = (unsigned char)(b); } } // Define BMP headers unsigned char bmpfileheader[14] = {'B', 'M', 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0}; unsigned char bmpinfoheader[40] = {40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 24, 0}; unsigned char bmppad[3] = {0, 0, 0}; // Populate BMP header values bmpfileheader[2] = (unsigned char)(filesize); bmpfileheader[3] = (unsigned char)(filesize >> 8); bmpfileheader[4] = (unsigned char)(filesize >> 16); bmpfileheader[5] = (unsigned char)(filesize >> 24); bmpinfoheader[4] = (unsigned char)(w); bmpinfoheader[5] = (unsigned char)(w >> 8); bmpinfoheader[6] = (unsigned char)(w >> 16); bmpinfoheader[7] = (unsigned char)(w >> 24); bmpinfoheader[8] = (unsigned char)(h); bmpinfoheader[9] = (unsigned char)(h >> 8); bmpinfoheader[10] = (unsigned char)(h >> 16); bmpinfoheader[11] = (unsigned char)(h >> 24); f = fopen("img.bmp", "wb"); fwrite(bmpfileheader, 1, 14, f); fwrite(bmpinfoheader, 1, 40, f); for (int i = 0; i < h; i++) { fwrite(img + (w * (h - i - 1) * 3), 3, w, f); fwrite(bmppad, 1, (4 - (w * 3) % 4) % 4, f); // Padding to ensure 4-byte alignment } free(img); fclose(f);
此方法提供了从布尔矩阵写入 BMP 文件的全面解决方案,而无需依赖外部库。标头结构经过精心定义,代码确保正确的像素格式和填充,从而生成可由标准图像查看器打开的有效 BMP 图像。
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