此列表优先考虑在多个领域或主导特定角色的众神。高层神通常在比赛中也有优势。 但是,技能和团队协同作用在
这些神大大增强了任何团队。
上帝
解释Influence
携带 在所有情况下都有出色的损害输出,弥补了影响力较小的最终。
aladdin
一旦掌握了高可操作性和战略选择。 | 支持/独奏 | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ra | 独奏/中/支持 | 极其用途,适应各种角色和游戏风格。 | |||||||||||||||||||||||||||||||||||||||
God | General Role | Explanation |
---|---|---|
Ares | Solo/Support | Highly dependent on ally synergy for optimal performance. |
Amaterasu | Solo | Deals good damage but lacks the overall potential of many alternatives. |
Fenrir | Jungle/Support | Fun but may struggle against stronger opponents due to limited lifesteal. |
Izanami | Carry/Mid | High damage output but lacks well-roundedness and overall strength. |
Khepri | Support | Not a bad support but has a lower ceiling than many alternatives. Revive ability is a significant asset. |
Kukulkan | Mid | One-dimensional damage output. |
Sol | Mid/Carry | Multi-faceted but vulnerable to disruptions. |
Susano | Jungle | High mobility and debuffs but lacks power and versatility compared to other jungle Gods. |
The Morrigan | Mid | Excellent basic attack but weaker abilities limit overall effectiveness. |
d-tier Gods:情境选择
> 这些神的用例最有限,并且经常胜过其他选择。
>并非毫无用处,但与其他选择相比,这些神通常会阻碍团队的表现。尤其是伊米尔(Ymir),由于他的终极漫长的频道时间而挣扎。God | General Role | Explanation |
---|---|---|
Jing Wei | Carry | High mobility but limited damage potential. |
Odin | Jungle/Solo | Passive ability is infrequent, and active abilities lack synergy. |
Ymir | Support | Similar passive to Cabrakan but lacks self-sustainability and ally benefits. |
以上是Smite 2:众神层列表的详细内容。更多信息请关注PHP中文网其他相关文章!