两个点博物馆的沙盒模式:释放您的内部策展人
两个点博物馆融合了管理和模拟游戏玩法,提供了具有任务和挑战的活动模式。 但是,一旦您征服了竞选活动,或者渴望更多的自由沙盒模式。此模式可从主菜单访问,提供了没有广告系列限制的开放式体验。
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超过20多个保存插槽和广泛的自定义选项可提供更轻松或更具挑战性的体验。 从休闲,职业或硬核模式中进行选择,然后选择单个统计数据。 对于以设计为重点的玩家,沙盒模式是博物馆布局的完美测试场。 那些寻求更大挑战的人可以在铁杆模式下创建超严重的场景,与他们的竞选进度分开。
沙盒模式选项:
>第二,在三个难度级别(休闲,职业,铁杆)中自定义九个设置:
Setting | Casual | Career | Hardcore |
---|---|---|---|
Objective Progression | Total Buzz | Traditional | Traditional |
Thief Threat | None | Low | Medium |
Plots | All Locked | All Locked | All Locked |
Starting Cash | 1,000,000 | 250,000 | 50,000 |
Starting Kudosh | 1000 | 100 | 0 |
Donation Multiplier | 150% | 100% | 75% |
Salary Multiplier | 100% | 100% | 100% |
Min Monthly Grant | 0 | 0 | 0 |
Max Monthly Grant | 10,000 | 7,000 | 5,000 |
现有的保存可以重命名,并调整了一些设置(姓名,客观进步,小偷威胁,捐赠和薪资乘数,最小值和最大每月赠款)。 模式之间的某些选项的最大值有很大差异:
Setting | Casual | Career | Hardcore |
---|---|---|---|
Starting Cash Maximum | 2,000,000 | 500,000 | 100,000 |
Starting Kudosh Maximum | 10,000 | 1000 | 500 |
>详细的沙盒选项:
Sandbox Option | Description |
---|---|
Objective Progression | Choose between "Total Buzz" (Buzz-based objectives) or "Traditional" (varied objectives like the campaign). |
Thief Threat | Control thief activity: None, Low, Medium, or High. |
Plots | Decide if plots are locked (unlocked via objectives) or available from the start. |
Starting Cash | Set your initial cash amount. |
Starting Kudosh | Set your initial Kudosh amount. |
Donation Multiplier | Adjust the donation percentage (0% - 200%). |
Salary Multiplier | Adjust staff salary increase percentage (0% - 200%). |
Min Monthly Grant | Set the minimum monthly grant amount. |
Max Monthly Grant | Set the maximum monthly grant amount. |
沙盒模式的想法:
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