<🎵>更新3.1在一场充满挑战的多阶段老板战斗中,引入了游戏的主要对手赖斯(Reaver)。本指南详细介绍了其攻击,被动能力和胜利策略。
最初称为“ ???”的火焰掠夺者拥有一场复杂的攻击集,可与Nikador的伤害输出相媲美。这场战斗涉及多个阶段,并最多召唤四个奴才,从而大大增加了困难。第一次相遇是造成损失的脚本,使玩家可以在战斗结束之前将其HP耗尽至1%。
掠夺者的被动能力严重<>>战斗:
被动能力 | 描述 |
---|---|
减少伤害 | 从 |
被痛苦纠缠 | 吸收了一艘长期破坏的船只后,Reaver恢复了HP的消耗。如果该船首先被击败,那么HP就不会恢复。 |
灾难 | “哭泣不是为了废弃的攻击”会消耗所有灾难的力量堆栈,从而增加其每动作的命中。 |
>第一次实习后的战斗是单相遭遇。 第二次遭遇以相似攻击的两个阶段。掠夺者可以造成腐蚀,减少最大HP,只能通过损坏掠夺者而恢复。
Attack Name | Type | Description |
---|---|---|
But Suffering Is Essential | AoE Attack | Consumes Calamity Power, dealing multiple instances of minor Physical damage to all allies. Damage scales with Calamity Power consumed. |
Demise's Storm | Blast | Moderate Physical damage to one target and adjacent allies. |
Fading Fate | AoE Attack | Moderate Physical damage to all allies, converting a portion of reduced HP into Corrosion. |
Roads Mingled | Enhance | Long-Shattered Vessels enter Mutual Sacrifice, setting up Underworld's Grief. |
Underworld's Grief | AoE Attack | Reaver and Vessels use Demise's Storm or Fading Fate. Reaver absorbs Vessels, healing and gaining Calamity Power. |
Pain of Parting | Talent | During Demise's Storm or Fading Fate, consumes HP to summon Long-Shattered Vessels, converting spent HP to Entangled by Agony. |
Resolute Farewell | Talent | Starts with Damage Reduction stacks; one stack lost per defeated Vessel. |
>第二阶段保持相似的结构,但是:
长期击打的船只有自己的攻击和被动:
Attack Name | Type | Description |
---|---|---|
Self-Destruct | Passive | Dies if the Reaver is defeated. |
Futility | Passive | Resists Crowd Control. |
Mutual Sacrifice | Blast/AoE | Uses Demise's Storm or Fading Fate alongside the Reaver. |
Prayers For Me | Talent | Resists Crowd Control; attacks with Reaver during Demise's Storm or Fading Fate if summoned by that attack. |
Libations For Me | Talent | If defeated, and Reaver has Calamity Power and is in Silent Sorrow, it's immediately resummoned. |
推荐的团队
掠夺者对冰,闪电和量子很弱。 最佳团队利用这些要素。 高级和F2P团队组成都有其优势的解释。 (为简短而省略了团队组成和详细信息,但可以在此处包含原始表)。
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