voxel.css
voxel.css
JavaScript 3D library
voxel.css - 一个轻量级的 3D CSS voxel 库。The goal of this project is to provide a lightweight 3D CSS library with very simple implementation.
Demo — Documentation
Usage
Download the minified library and css file and include both in your html.
<script src="js/voxelcss.js"></script><link rel='stylesheet' href="css/voxel.css"></link>
This code creates a scene, a savable world, and an editor that allow you to immediately begin building worlds with voxel.css and see how little code is required to make complex 3D voxel games. If you've built anything in the past it auto-loads your previous build instead of creating a new one.
<script> var scene, world, editor; init(); function init() { scene = new voxelcss.Scene(); scene.rotate(-Math.PI / 8, Math.PI / 4, 0); scene.attach(document.body); var lightSource = new voxelcss.LightSource(300, 300, 300, 750, 0.3, 1); scene.addLightSource(lightSource); world = new voxelcss.World(scene); editor = new voxelcss.Editor(world); editor.enableAutoSave(); editor.load(); if(world.getVoxels().length === 0) editor.add(new voxelcss.Voxel(0, 0, 0, 100, { mesh: voxelcss.Meshes.grass })); }</script>
If everything went well you should see this.
Core Concepts
There are 4 important classes. Scene, World, Editor and of course Voxel. The destinctions between a Scene, World, and Editor are important to know if you are to leverage them well. A Scene is simply a camera. It can rotate, pan, zoom, and contain voxels. Meanwhile a World can save the state of any voxels added to it. This is important as voxels that are in a scene but not in a world are not savable. Lastly the Editor creates all the mouse events necessary to add the user to add and remove blocks from a World with the added option to autosave all changes.
Properties and Classes
Core Classes — Interfaces
Future Features
- Shadows
- Firefox back-face culling
- Mobile touch support
Projects built with voxel.css
- https://codepen.io/wesbos/pen/EPLVMv?editors=0110
Change log
releases
项目地址: https://github.com/HunterLarco/voxel.css

热AI工具

Undresser.AI Undress
人工智能驱动的应用程序,用于创建逼真的裸体照片

AI Clothes Remover
用于从照片中去除衣服的在线人工智能工具。

Undress AI Tool
免费脱衣服图片

Clothoff.io
AI脱衣机

AI Hentai Generator
免费生成ai无尽的。

热门文章

热工具

记事本++7.3.1
好用且免费的代码编辑器

SublimeText3汉化版
中文版,非常好用

禅工作室 13.0.1
功能强大的PHP集成开发环境

Dreamweaver CS6
视觉化网页开发工具

SublimeText3 Mac版
神级代码编辑软件(SublimeText3)

热门话题

本文讨论了HTML&lt; Progress&gt;元素,其目的,样式和与&lt; meter&gt;元素。主要重点是使用&lt; progress&gt;为了完成任务和LT;仪表&gt;对于stati

本文讨论了html&lt; datalist&gt;元素,通过提供自动完整建议,改善用户体验并减少错误来增强表格。Character计数:159

本文讨论了HTML&lt; meter&gt;元素,用于在一个范围内显示标量或分数值及其在Web开发中的常见应用。它区分了&lt; meter&gt;从&lt; progress&gt;和前

本文解释了HTML5&lt; time&gt;语义日期/时间表示的元素。 它强调了DateTime属性对机器可读性(ISO 8601格式)的重要性,并在人类可读文本旁边,增强Accessibilit

本文讨论了使用HTML5表单验证属性,例如必需的,图案,最小,最大和长度限制,以直接在浏览器中验证用户输入。

本文讨论了视口元标签,这对于移动设备上的响应式Web设计至关重要。它解释了如何正确使用确保最佳的内容缩放和用户交互,而滥用可能会导致设计和可访问性问题。

本文讨论了&lt; iframe&gt;将外部内容嵌入网页,其常见用途,安全风险以及诸如对象标签和API等替代方案的目的。
