本文实例讲述了java基于swing实现的五子棋游戏代码。分享给大家供大家参考。
主要功能代码如下
import java.awt.*; import javax.swing.*; import java.awt.event.*; public class Main extends JFrame implements ActionListener{ private static final long serialVersionUID = 1L; JButton[][] point=new JButton[40][40]; int[][] state=new int[40][40]; int[][] value=new int[40][40]; int[] place=new int[2]; public Main(){ this.setTitle("五子棋"); this.setBounds(100,10,1000,1000); this.setLayout(new GridLayout(30,30)); int i,j; for(i=0;i<=39;i++){ for(j=0;j<=39;j++){ state[i][j]=0; value[i][j]=0; } } for(i=5;i<=34;i++){ for (j=5;j<=34;j++){ point[i][j]=new JButton(""); this.add(point[i][j]); point[i][j].addActionListener(this); } } this.setVisible(true); } public void actionPerformed(ActionEvent e) { int i,j; for(i=5;i<=34;i++){ for(j=5;j<=34;j++){ if(e.getSource()==point[i][j]){ point[i][j].setBackground(Color.RED); state[i][j]=1; point[i][j].setEnabled(false); value[i][j]=0; } } } for(i=5;i<=34;i++){ for(j=5;j<=34;j++){ value[i][j]=value(i,j); if(((state[i][j]==1)&&(state[i][j+1]==1)&&(state[i][j+2]==1)&&(state[i][j+3]==1)&&(state[i][j+4]==1))|| ((state[i][j]==1)&&(state[i+1][j]==1)&&(state[i+2][j]==1)&&(state[i+3][j]==1)&&(state[i+4][j]==1))|| ((state[i][j]==1)&&(state[i-1][j+1]==1)&&(state[i-2][j+2]==1)&&(state[i-3][j+3]==1)&&(state[i-4][j+4]==1))|| ((state[i][j]==1)&&(state[i+1][j+1]==1)&&(state[i+2][j+2]==1)&&(state[i+3][j+3]==1)&&(state[i+4][j+4]==1))){ JOptionPane.showMessageDialog(null,"你太厉害了吧,我打不过你"); }
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