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Java实现俄罗斯方块小游戏的图文代码分享

黄舟
发布: 2017-07-22 15:46:58
原创
2827 人浏览过

这篇文章主要介绍了Java 小游戏开发之俄罗斯方块的相关资料,这里实现俄罗斯方块的实例和实现效果给大家看下,学习java基础的朋友的好资料,需要的朋友可以参考下

Java项目 俄罗斯方块

一、心得

二、游戏实例

游戏截图

目录结构

三、代码

1、主界面 Tetris.java


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package com.fry.tetris;

 

import java.util.Arrays;

import java.util.Random;

 

/**

 * 4格方块

 */

public class Tetromino {

  protected Cell[] cells = new Cell[4];

  /** 保存旋转的相对于轴位置状态 */

  protected State[] states;

   

  /** 随机生成 4格方块, 使用简单工厂方法模式!

   * randomTetromino 随机生成一个四格方块

   * 这个方面的返回值是多态的!

   * */

  public static Tetromino randomTetromino(){

    Random r = new Random();

    int type = r.nextInt(7);

    switch(type){

    case 0: return new T();

    case 1: return new I();

    case 2: return new J();

    case 3: return new L();

    case 4: return new O();

    case 5: return new S();

    case 6: return new Z();

    }

    return null;

  }

   

  public Cell[] getCells() {

    return cells;

  }

 

  /** 下落 */

  public void softDrop(){

    for(int i=0; i<cells.length; i++){

      cells[i].moveDown();

    }

  }

  public void moveRight(){

    //System.out.println("moveRight()");

    for(int i=0; i<cells.length; i++){

      this.cells[i].moveRight();

    }

  }

  public void moveLeft(){

    for(int i=0; i<cells.length; i++){

      cells[i].moveLeft();

    }

  }

  private int index = 100000;

  /** 在 Tetromino 上添加方法 */

  public void rotateRight() {

    index++;//index = 10001

    // index % states.length = 10001 % 4 = 1

    State s = states[index%states.length];//s1

    // [0] + s1 = [1]

    Cell o = cells[0];//获取当前的轴

    //轴与相对位置的和作为旋转以后的格子位置

    cells[1].setRow(o.getRow()+s.row1);

    cells[1].setCol(o.getCol()+s.col1);

    cells[2].setRow(o.getRow()+s.row2);

    cells[2].setCol(o.getCol()+s.col2);

    cells[3].setRow(o.getRow()+s.row3);

    cells[3].setCol(o.getCol()+s.col3);

  }

  /** 在 Tetromino 上添加方法 */

  public void rotateLeft() {

    index--;//index = 10001

    // index % states.length = 10001 % 4 = 1

    State s = states[index%states.length];//s1

    // [0] + s1 = [1]

    Cell o = cells[0];//获取当前的轴

    cells[1].setRow(o.getRow()+s.row1);

    cells[1].setCol(o.getCol()+s.col1);

    cells[2].setRow(o.getRow()+s.row2);

    cells[2].setCol(o.getCol()+s.col2);

    cells[3].setRow(o.getRow()+s.row3);

    cells[3].setCol(o.getCol()+s.col3);

  }

   

  @Override

  public String toString() {

    return Arrays.toString(cells);

  }

   

  /** Tetromino 类中添加的 内部类 用于记录旋转状态 */

  protected class State{

    int row0,col0,row1,col1,row2,col2,row3,col3;

 

    public State(int row0, int col0, int row1, int col1,

        int row2, int col2,

        int row3, int col3) {

      this.row0 = row0;

      this.col0 = col0;

      this.row1 = row1;

      this.col1 = col1;

      this.row2 = row2;

      this.col2 = col2;

      this.row3 = row3;

      this.col3 = col3;

    }  

  }

   

}//Tetromino 类的结束

class T extends Tetromino{

  public T() {

    cells[0] = new Cell(0, 4, Tetris.T);

    cells[1] = new Cell(0, 3, Tetris.T);

    cells[2] = new Cell(0, 5, Tetris.T);

    cells[3] = new Cell(1, 4, Tetris.T);

    states = new State[]{

        new State(0,0, 0,-1, 0,1, 1, 0),

        new State(0,0, -1,0, 1,0, 0,-1),

        new State(0,0, 0,1, 0,-1, -1,0),

        new State(0,0, 1,0, -1,0, 0,1)};

  }

}

class I extends Tetromino{

  public I() {

    cells[0] = new Cell(0, 4, Tetris.I);

    cells[1] = new Cell(0, 3, Tetris.I);

    cells[2] = new Cell(0, 5, Tetris.I);

    cells[3] = new Cell(0, 6, Tetris.I);

    states = new State[]{

        new State(0,0, 0,1, 0,-1, 0,-2),

        new State(0,0, -1,0, 1,0,2,0)};

  }

}

class L extends Tetromino {

  public L() {

    cells[0] = new Cell(0, 4, Tetris.L);

    cells[1] = new Cell(0, 3, Tetris.L);

    cells[2] = new Cell(0, 5, Tetris.L);

    cells[3] = new Cell(1, 3, Tetris.L);

    states = new State[]{

        new State(0,0, 0,-1, 0,1, 1,-1 ),

        new State(0,0, -1,0, 1,0, -1,-1),

        new State(0,0, 0,1, 0,-1, -1,1),

        new State(0,0, 1,0, -1,0, 1,1)}; 

  }

}

 

class J extends Tetromino {

  public J() {

    cells[0] = new Cell(0, 4, Tetris.J);

    cells[1] = new Cell(0, 3, Tetris.J);

    cells[2] = new Cell(0, 5, Tetris.J);

    cells[3] = new Cell(1, 5, Tetris.J);

    states = new State[]{

        new State(0,0, 0,-1, 0,1, 1,1),

        new State(0,0, -1,0, 1,0, 1,-1),

        new State(0,0, 0,1, 0,-1, -1,-1),

        new State(0,0, 1,0, -1,0, -1,1 )};

  }

}

 

class S extends Tetromino {

  public S() {

    cells[0] = new Cell(0, 4, Tetris.S);

    cells[1] = new Cell(0, 5, Tetris.S);

    cells[2] = new Cell(1, 3, Tetris.S);

    cells[3] = new Cell(1, 4, Tetris.S);

    states = new State[]{

      new State(0,0, 0,1, 1,-1, 1,0 ),

      new State(0,0, -1,0, 1,1, 0,1 )};

  }

}

 

class Z extends Tetromino {

  public Z() {

    cells[0] = new Cell(1, 4, Tetris.Z);

    cells[1] = new Cell(0, 3, Tetris.Z);

    cells[2] = new Cell(0, 4, Tetris.Z);

    cells[3] = new Cell(1, 5, Tetris.Z);

    states = new State[]{

        new State(0,0, -1,-1, -1,0, 0,1 ),

        new State(0,0, -1,1, 0,1, 1,0 )};

  }

}

 

class O extends Tetromino {

  public O() {

    cells[0] = new Cell(0, 4, Tetris.O);

    cells[1] = new Cell(0, 5, Tetris.O);

    cells[2] = new Cell(1, 4, Tetris.O);

    cells[3] = new Cell(1, 5, Tetris.O);

    states = new State[]{

        new State(0,0, 0,1, 1,0, 1,1 ),

        new State(0,0, 0,1, 1,0, 1,1 )};

  }

}

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二、Cell.java


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package com.fry.tetris;

 

import java.awt.Image;

 

/**

 * 格子

 * 每一个小格子,就有所在的行 列 和图片

 */

public class Cell {

  private int row;

  private int col;

  //private int color;

  private Image image;//格子的贴图

   

  public Cell() {

  }

 

  public Cell(int row, int col, Image image) {

    super();

    this.row = row;

    this.col = col;

    this.image = image;

  }

 

  public int getRow() {

    return row;

  }

 

  public void setRow(int row) {

    this.row = row;

  }

 

  public int getCol() {

    return col;

  }

 

  public void setCol(int col) {

    this.col = col;

  }

   

   

  public Image getImage() {

    return image;

  }

 

  public void setImage(Image image) {

    this.image = image;

  }

 

  public void moveRight(){

    col++;

    //System.out.println("Cell moveRight()" + col);

  }

   

  public void moveLeft(){

    col--;

  }

   

  public void moveDown(){

    row++;

  }

   

  @Override

  public String toString() {

    return "["+row+","+col+"]";

  }

}

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三、功能实现 Tetromino.java


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package com.fry.tetris;

 

import java.util.Arrays;

import java.util.Random;

 

/**

 * 4格方块

 */

public class Tetromino {

  protected Cell[] cells = new Cell[4];

  /** 保存旋转的相对于轴位置状态 */

  protected State[] states;

   

  /** 随机生成 4格方块, 使用简单工厂方法模式!

   * randomTetromino 随机生成一个四格方块

   * 这个方面的返回值是多态的!

   * */

  public static Tetromino randomTetromino(){

    Random r = new Random();

    int type = r.nextInt(7);

    switch(type){

    case 0: return new T();

    case 1: return new I();

    case 2: return new J();

    case 3: return new L();

    case 4: return new O();

    case 5: return new S();

    case 6: return new Z();

    }

    return null;

  }

   

  public Cell[] getCells() {

    return cells;

  }

 

  /** 下落 */

  public void softDrop(){

    for(int i=0; i<cells.length; i++){

      cells[i].moveDown();

    }

  }

  public void moveRight(){

    //System.out.println("moveRight()");

    for(int i=0; i<cells.length; i++){

      this.cells[i].moveRight();

    }

  }

  public void moveLeft(){

    for(int i=0; i<cells.length; i++){

      cells[i].moveLeft();

    }

  }

  private int index = 100000;

  /** 在 Tetromino 上添加方法 */

  public void rotateRight() {

    index++;//index = 10001

    // index % states.length = 10001 % 4 = 1

    State s = states[index%states.length];//s1

    // [0] + s1 = [1]

    Cell o = cells[0];//获取当前的轴

    //轴与相对位置的和作为旋转以后的格子位置

    cells[1].setRow(o.getRow()+s.row1);

    cells[1].setCol(o.getCol()+s.col1);

    cells[2].setRow(o.getRow()+s.row2);

    cells[2].setCol(o.getCol()+s.col2);

    cells[3].setRow(o.getRow()+s.row3);

    cells[3].setCol(o.getCol()+s.col3);

  }

  /** 在 Tetromino 上添加方法 */

  public void rotateLeft() {

    index--;//index = 10001

    // index % states.length = 10001 % 4 = 1

    State s = states[index%states.length];//s1

    // [0] + s1 = [1]

    Cell o = cells[0];//获取当前的轴

    cells[1].setRow(o.getRow()+s.row1);

    cells[1].setCol(o.getCol()+s.col1);

    cells[2].setRow(o.getRow()+s.row2);

    cells[2].setCol(o.getCol()+s.col2);

    cells[3].setRow(o.getRow()+s.row3);

    cells[3].setCol(o.getCol()+s.col3);

  }

   

  @Override

  public String toString() {

    return Arrays.toString(cells);

  }

   

  /** Tetromino 类中添加的 内部类 用于记录旋转状态 */

  protected class State{

    int row0,col0,row1,col1,row2,col2,row3,col3;

 

    public State(int row0, int col0, int row1, int col1,

        int row2, int col2,

        int row3, int col3) {

      this.row0 = row0;

      this.col0 = col0;

      this.row1 = row1;

      this.col1 = col1;

      this.row2 = row2;

      this.col2 = col2;

      this.row3 = row3;

      this.col3 = col3;

    }  

  }

   

}//Tetromino 类的结束

class T extends Tetromino{

  public T() {

    cells[0] = new Cell(0, 4, Tetris.T);

    cells[1] = new Cell(0, 3, Tetris.T);

    cells[2] = new Cell(0, 5, Tetris.T);

    cells[3] = new Cell(1, 4, Tetris.T);

    states = new State[]{

        new State(0,0, 0,-1, 0,1, 1, 0),

        new State(0,0, -1,0, 1,0, 0,-1),

        new State(0,0, 0,1, 0,-1, -1,0),

        new State(0,0, 1,0, -1,0, 0,1)};

  }

}

class I extends Tetromino{

  public I() {

    cells[0] = new Cell(0, 4, Tetris.I);

    cells[1] = new Cell(0, 3, Tetris.I);

    cells[2] = new Cell(0, 5, Tetris.I);

    cells[3] = new Cell(0, 6, Tetris.I);

    states = new State[]{

        new State(0,0, 0,1, 0,-1, 0,-2),

        new State(0,0, -1,0, 1,0,2,0)};

  }

}

class L extends Tetromino {

  public L() {

    cells[0] = new Cell(0, 4, Tetris.L);

    cells[1] = new Cell(0, 3, Tetris.L);

    cells[2] = new Cell(0, 5, Tetris.L);

    cells[3] = new Cell(1, 3, Tetris.L);

    states = new State[]{

        new State(0,0, 0,-1, 0,1, 1,-1 ),

        new State(0,0, -1,0, 1,0, -1,-1),

        new State(0,0, 0,1, 0,-1, -1,1),

        new State(0,0, 1,0, -1,0, 1,1)}; 

  }

}

 

class J extends Tetromino {

  public J() {

    cells[0] = new Cell(0, 4, Tetris.J);

    cells[1] = new Cell(0, 3, Tetris.J);

    cells[2] = new Cell(0, 5, Tetris.J);

    cells[3] = new Cell(1, 5, Tetris.J);

    states = new State[]{

        new State(0,0, 0,-1, 0,1, 1,1),

        new State(0,0, -1,0, 1,0, 1,-1),

        new State(0,0, 0,1, 0,-1, -1,-1),

        new State(0,0, 1,0, -1,0, -1,1 )};

  }

}

 

class S extends Tetromino {

  public S() {

    cells[0] = new Cell(0, 4, Tetris.S);

    cells[1] = new Cell(0, 5, Tetris.S);

    cells[2] = new Cell(1, 3, Tetris.S);

    cells[3] = new Cell(1, 4, Tetris.S);

    states = new State[]{

      new State(0,0, 0,1, 1,-1, 1,0 ),

      new State(0,0, -1,0, 1,1, 0,1 )};

  }

}

 

class Z extends Tetromino {

  public Z() {

    cells[0] = new Cell(1, 4, Tetris.Z);

    cells[1] = new Cell(0, 3, Tetris.Z);

    cells[2] = new Cell(0, 4, Tetris.Z);

    cells[3] = new Cell(1, 5, Tetris.Z);

    states = new State[]{

        new State(0,0, -1,-1, -1,0, 0,1 ),

        new State(0,0, -1,1, 0,1, 1,0 )};

  }

}

 

class O extends Tetromino {

  public O() {

    cells[0] = new Cell(0, 4, Tetris.O);

    cells[1] = new Cell(0, 5, Tetris.O);

    cells[2] = new Cell(1, 4, Tetris.O);

    cells[3] = new Cell(1, 5, Tetris.O);

    states = new State[]{

        new State(0,0, 0,1, 1,0, 1,1 ),

        new State(0,0, 0,1, 1,0, 1,1 )};

  }

}

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