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golang如何封装路由

发布: 2020-03-27 15:25:33
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golang如何封装路由

封装方式一、路由写在 main函数中,数据库初始连接放在 init() 函数中。、

1.jpg

首先看 main.go

一个初始化函数,初始化 db

func init() {
   db.Connect()
   }
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第二,路由

func main() {

   // Configure
   router := gin.Default()

   // Set html render options
   htmlRender := GinHTMLRender.New()
   htmlRender.Debug = gin.IsDebugging()
   htmlRender.Layout = "layouts/default"
   // htmlRender.TemplatesDir = "templates/" // default
   // htmlRender.Ext = ".html"               // default

   // Tell gin to use our html render
   router.HTMLRender = htmlRender.Create()

   router.RedirectTrailingSlash = true
   router.RedirectFixedPath = true

   // Middlewares
   router.Use(middlewares.Connect)
   router.Use(middlewares.ErrorHandler)

   // Statics
   router.Static("/public", "./public")

   // Routes

   router.GET("/", func(c *gin.Context) {
      c.Redirect(http.StatusMovedPermanently, "/articles")
   })

   // Articles
   router.GET("/new", articles.New)
   router.GET("/articles/:_id", articles.Edit)
   router.GET("/articles", articles.List)
   router.POST("/articles", articles.Create)
   router.POST("/articles/:_id", articles.Update)
   router.POST("/delete/articles/:_id", articles.Delete)

   // Start listening
   port := Port
   if len(os.Getenv("PORT")) > 0 {
      port = os.Getenv("PORT")
   }
   router.Run(":" + port)
}
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封装方式二、路由和 db单独封装到一个函数中,以传参的形式将路由传给另一个函数。

2.jpg

func SetUpServer() {
	r := gin.Default()

	// secret 相当于签名
	store, _ := sessions.NewRedisStore(10, "tcp", CONFIG.Redis.Host, CONFIG.Redis.Password, []byte(CONFIG.Server.Secret))
	r.Use(sessions.Sessions("session", store))

	r.Use(gin.Recovery())
	r.Use(Uniquify())

	r.LoadHTMLGlob("templates/*")
	r.Static("/static", "public/")

	SetUpRoutes(r)

	r.GET("/incr", func(c *gin.Context) {
		c.JSON(200, gin.H{"count": c.MustGet("key").(string)})
	})

	// var port string

	r.Run(":" + CONFIG.Server.Port)
}
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封装三、将路由等封装到 Server struct 中。对此 Server 创建一个 new函数,路由等相关内容只包含在方法中。

3.jpg

type Server struct {
	Ws     *melody.Melody
	Routes *gin.Engine
	Games  []*Game
}

func New() *Server {
	ws := melody.New()
	routes := gin.Default()
	games := make([]*Game, 0)

	return &Server{
		Ws:     ws,
		Routes: routes,
		Games:  games,
	}
}


...
...


func (srv *Server) RoutesInit() {
	srv.Routes.GET("/jq.js", func(c *gin.Context) {
		http.ServeFile(c.Writer, c.Request, "html/jq.js")
	})

	srv.Routes.GET("/goyaniv.js", func(c *gin.Context) {
		http.ServeFile(c.Writer, c.Request, "html/goyaniv.js")
	})
	srv.Routes.GET("/game/:name", func(c *gin.Context) {
		cookiekey, _ := c.Request.Cookie("goyanivkey")
		cookieid, _ := c.Request.Cookie("goyanivid")
		if cookieid == nil || cookiekey == nil {
			cookieid := CreateCookie("goyanivkey", GenerateUnique())
			cookiekey := CreateCookie("goyanivid", GenerateUnique())
			http.SetCookie(c.Writer, cookieid)
			http.SetCookie(c.Writer, cookiekey)
		}
		http.ServeFile(c.Writer, c.Request, "html/game.html")
	})
	srv.Routes.GET("/gamedev/:name", func(c *gin.Context) {
		cookiekey, _ := c.Request.Cookie("goyanivkey")
		cookieid, _ := c.Request.Cookie("goyanivid")
		if cookieid == nil || cookiekey == nil {
			cookieid := CreateCookie("goyanivkey", GenerateUnique())
			cookiekey := CreateCookie("goyanivid", GenerateUnique())
			http.SetCookie(c.Writer, cookieid)
			http.SetCookie(c.Writer, cookiekey)
		}
		http.ServeFile(c.Writer, c.Request, "html/gamedev.html")
	})

	srv.Routes.GET("/game/:name/ws", func(c *gin.Context) {
		srv.Ws.HandleRequest(c.Writer, c.Request)
	})

	srv.Routes.GET("/gamedev/:name/ws", func(c *gin.Context) {
		srv.Ws.HandleRequest(c.Writer, c.Request)
	})

	srv.Ws.HandleMessage(func(s *melody.Session, msg []byte) {
		FireMessage(srv, s, msg)
	})

	srv.Ws.HandleDisconnect(func(s *melody.Session) {
		FireDisconnect(srv, s)
	})

	srv.Ws.HandleConnect(func(s *melody.Session) {
		FireConnect(srv, s)
	})
}

func (s *Server) Run() {
	s.RoutesInit()
	s.Routes.Run(":5000")
}
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