如何设置背景图像、使其全屏显示并将其设置到页面背面(HTML、CSS、JavaScript)
P粉384244473
P粉384244473 2024-03-22 09:53:51
0
2
364

我想为我创建的这个简单游戏设置背景图像,但不知道如何使图像居中于输入屏幕并覆盖所有页面的高度和宽度。我还希望图像成为背景,这样游戏就可以在图像之上,图像应该是底层。

let character = document.getElementById('character');
let characterBottom = parseInt(window.getComputedStyle(character).getPropertyValue('bottom'));
let characterRight = parseInt(window.getComputedStyle(character).getPropertyValue('right'));
let characterWidth = parseInt(window.getComputedStyle(character).getPropertyValue('width'));
let ground = document.getElementById('ground');
let groundBottom = parseInt(window.getComputedStyle(ground).getPropertyValue('bottom'));
let groundHeight = parseInt(window.getComputedStyle(ground).getPropertyValue('height'));
let isJumping = false;
let upTime;
let downTime;
let displayScore = document.getElementById('score');
let score = 0;

function jump(){
    if(isJumping) return;
    upTime = setInterval(() => {
        if(characterBottom >= groundHeight + 250){
            clearInterval(upTime);
            downTime = setInterval(() => {
                if(characterBottom <= groundHeight + 10){
                    clearInterval(downTime);
                    isJumping = false;
                }
                characterBottom -= 10;
                character.style.bottom = characterBottom + 'px';
            }, 20);
        }
        characterBottom += 10;
        character.style.bottom = characterBottom + 'px';
        isJumping = true;
    }, 20);
}

function showScore(){
    score++;
    displayScore.innerText = score;
}

setInterval(showScore, 100);

function generateObstacle(){
    let obstacles = document.querySelector('.obstacles');
    let obstacle = document.createElement('div');
    obstacle.setAttribute('class', 'obstacle'); 
    obstacles.appendChild(obstacle);
    
    let randomTimeout = Math.floor(Math.random() * 1000) + 1000;
    let obstacleRight = -30;
    let obstacleBottom = 100;
    let obstacleWidth = 30;
    let obstacleHeight = Math.floor(Math.random() * 50) +50;
    obstacle.style.backgroundColor = `rgb(${Math.floor(Math.random() * 255)}, ${Math.floor(Math.random() * 255)}, ${Math.floor(Math.random() * 255)})`;
    
    function moveObstacle(){
        obstacleRight += 5;
        obstacle.style.right = obstacleRight + 'px';
        obstacle.style.bottom = obstacleBottom + 'px';
        obstacle.style.width = obstacleWidth + 'px';
        obstacle.style.height = obstacleHeight + 'px';
        if(characterRight >= obstacleRight - characterWidth && characterRight <= obstacleRight + obstacleWidth && characterBottom <= obstacleBottom + obstacleHeight){
            alert('Game Over! Your score is: ' +score);
            clearInterval(obstacleInterval);
            clearTimeout(obstacleTimeout);
            location.reload();
        }
    }
    
    let obstacleInterval = setInterval(moveObstacle, 20);
    let obstacleTimeout = setTimeout(generateObstacle, randomTimeout);
}

generateObstacle();
    
function control(e){
    if (e.key == 'ArrowUp' || e.key == ' '){
        jump();
    }
}

document.addEventListener('keydown', control);
*{
    margin: 0;
    padding: 0;
}
body{
    width: 100%;
    height: 100vh;
    position: relative;
    overflow: hidden;
}
#ground{
    width: 100%;
    height: 100px;
    background-color: purple;
    position: absolute;
    bottom: 0;
}
#character{
    width: 50px;
    height: 50px;
    background-color: red;
    border-radius: 50%;
    position: absolute;
    bottom: 100px;
    right: calc(100% - 100px);
}
.obstacle{
    width: 30px;
    height: 100px;
    background-color: black;
    position: absolute;
    bottom: 100px;
    right: 0;
}
h2{
    font-family: sans-serif;
    margin-top: 10px;
    margin-left: 10px
<html lang="en"?
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, intial-scale=1.0">
    <title>Space Jump</title>
    <link rel="stylesheet" href="style.css">

</head>
<body>

<img src="bg.jpg" id="bg">

</body>
</html>
    <div id="ground"></div>
    <div id="character"></div>
    <div class="obstacles"></div>
    <h2>Score: <span id="score">0</h2>
    <script src="script.js"></script>
    
</body>
</html>

P粉384244473
P粉384244473

全部回复(2)
P粉398117857

这是解决此问题的一种方法:

第 1 步:为游戏创建容器

...
.game-container {
    width: 100vw;   /* Or whatever width you want */
    height: 100vh;  /* or whatever height you want */
    position: relative;
}

第 2 步:添加背景图片

.game-bg {
    /* Push the top border of the image 50% of the way down */
    top: 50%;
    /* Push the left border of the image 50% to the right */
    left: 50%;   
}

上面的CSS将推动容器,使图像的左上角位于屏幕的中心。我们想让它居中,所以我们需要根据它的宽度移动它:

.game-bg {
    /* Code from earlier here */

    transform: translate(-50%, -50%);
}

由于父容器具有 position:relative,因此任何具有 position:absolute 的元素都可用于相对于其容器定位元素。

您还可以修改 z-index CSS 属性,为元素添加“深度”。

P粉790819727

这是一个更简单的方法,除非您需要背景是图像标签。

添加一个类似天空的div,并将其高度设置为(100% - #ground 的高度)。添加此 div 会将

分数 div 一直推到底部。为了避免这种情况,请使用 position:absolute 定位

,然后添加 top: 0; 将其重新定位到左上角。

    

Score: 0

#sky {
    background-image: url("bg.jpg");
    height: calc(100% - 100px);
}
h2 {
    font-family: sans-serif;
    margin-top: 10px;
    margin-left: 10px;
    position: absolute;
    top: 0;
}
热门教程
更多>
最新下载
更多>
网站特效
网站源码
网站素材
前端模板