var timer = null; switch (e.keyCode) { case 37: div1.style.left = div1.offsetLeft - 10 + "px"; break; case 39: div1.style.left = div1.offsetLeft + 10 + "px"; break; case 38: div1.style.top = div1.offsetTop - 10 + "px"; break; case 40: div1.style.top = div1.offsetTop + 10 + "px"; break; case 81: div22 = document.createElement("div"); div22.style.width = "20px"; div22.style.height = "20px"; div22.style.top = div1.offsetTop + 65 +"px"; div22.style.left = div1.offsetLeft + 260+"px"; div22.className = "pp"; div1.appendChild(div22) var timer = setInterval(function(){ div22.style.left = div22.offsetLeft + 30+ "px"; if(div22.offsetLeft >= 800){ div1.removeChild(div22); clearInterval(timer); } },300) 只能同时发射一颗子弹,第一颗子弹没有消亡的时候发射第二颗,第一颗子弹会固定在屏幕上,以此类推.目前只知道是timer的问题,但是 不知道要怎么解决 额额额
不知道对不对: