人生最曼妙的风景,竟是内心的淡定与从容!
自己折腾了好久,下面是正确的姿势,然后还在研究画线,有用过SDL的大神求指点求鞭挞,不要怜惜我是一朵娇花
static SDL_Texture *texture = 0; ///更新界面 void render(SDL_Renderer *renderer) { /* fill background in with black */ SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); /* update screen */ SDL_RenderPresent(renderer); } ///初始化纹理 void initializeTexture(SDL_Renderer *renderer) { SDL_Surface *bmp_surface; /* load the bmp */ bmp_surface = SDL_LoadBMP("space.bmp"); if (bmp_surface == NULL) { fatalError("could not load bmp"); } texture = SDL_CreateTextureFromSurface(renderer, bmp_surface); if (texture == 0) { fatalError("could not create texture"); } SDL_SetColorKey(bmp_surface, 1, SDL_MapRGB(bmp_surface->format, 0, 0, 255)); SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); /* free up allocated memory */ SDL_FreeSurface(bmp_surface); } void loadBMP(void) { SDL_Window *window; SDL_Renderer *renderer; /* 初始化 SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fatalError("Could not initialize SDL"); } /* 创建window */ window = SDL_CreateWindow("加载背景图", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS); /* 设置渲染器 */ renderer = SDL_CreateRenderer(window, -1, 0); initializeTexture(renderer); int done = 0; while (!done) { SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } render(renderer); SDL_Delay(1000); } /* cleanup */ SDL_DestroyTexture(texture); /* shutdown SDL */ SDL_Quit(); }
请问你是用什么打包SDL静态库的,安照官方文档的做法,打包会提示gcc不能用
自己折腾了好久,下面是正确的姿势,然后还在研究画线,有用过SDL的大神求指点求鞭挞,不要怜惜我是一朵娇花
请问你是用什么打包SDL静态库的,安照官方文档的做法,打包会提示gcc不能用