下面标记的地方,原文是这样讲的,#这个切片操作保证了event_text里面只保留一个屏幕的文字,但是操作过程中报错TypeError,
#coding: GBK
import pygame
from pygame.locals import *
from sys import exit
pygame.init()
SCREEN_SIZE = (640,480)
screen = pygame.display.set_mode(SCREEN_SIZE,0,32)
font = pygame.font.SysFont("arial",16)
font_height = font.get_linesize()
event_text = []
while True:
event = pygame.event.wait()
event_text.append(str(event))
event_text = event_text[-SCREEN_SIZE[1]/font_height:] #提示TypeError错误,看不懂
if event.type == QUIT:
exit()
screen.fill((0,255,0))
y = SCREEN_SIZE[1]-font_height
for text in reversed(event_text):
screen.blit(font.render(text,True,(0,255,0)),(0,y))
y -= font_height
pygame.display.update()
你用的是Python 3吗?在 Python 3里 a/b都是浮点数,你修改成 SCREEN_SIZE[1]//font_height 吧!