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PHP design pattern - proxy pattern. PHP Design Pattern - Proxy Pattern Statement: The reference material for this series of blogs is "Dahua Design Pattern", written by Cheng Jie. The proxy pattern provides a proxy for other objects to control the
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PHP Design Patterns: Mediator Pattern. We will introduce to you the mediator pattern. The purpose of this pattern is to encapsulate the interaction between a group of objects and prevent the objects from interfering with each other. The mediator (Mediator) is in the colleague object (
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PHP code reuse strategies include: Inheritance: Subclasses inherit the properties and methods of parent classes. Composition: A class contains instances of other classes or objects. Abstract class: Provides partial implementation and defines methods to be implemented. Interface: defines methods, no need to implement them.
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Design Patterns and Anti-Patterns in Java Framework: Design Patterns: Factory Pattern: Simplifies object creation without specifying concrete classes. Singleton mode: Ensure there is only one instance to facilitate the creation of global objects. Anti-Pattern: God Class: Too many behaviors and responsibilities, making the code difficult to maintain. Sausage anti-pattern: processes depend on each other, making code difficult to trace and execute.
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The integration of design patterns in PHP with frameworks provides reusable solutions to common design problems: Singleton pattern: Ensures that a class can only have one instance, used to create global objects or services. Observer pattern: Allows objects to subscribe to other objects and react to changes in their state, implementing event systems or loosely coupled component interactions.
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Closures are a technique for binding a function to the variable environment it accesses. In Golang, it is widely used in design patterns, such as: Factory pattern: encapsulates factory methods and private data for creating specific types of objects. Strategy pattern: Encapsulates strategy methods and private data for switching between algorithms. Observer pattern: Encapsulates observer methods and private data for subscribing to other object events.
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